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HomeHome / Total War: Attila / Eastphalia (Age of Charlemagne) / Units / Levy Javelinmen
Levy Javelinmen Eastphalia (Age of Charlemagne)Eastphalia (Age of Charlemagne) Missile Infantry

Levy Javelinmen

Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.

Levies could be quickly mustered, outfitted and turned into an army whether citizens or subjects. Usually commanded by nobles or local dignitaries, levies supplemented the elite professional soldiers; the king would order his subordinates to muster troops and gather at an appointed time and place. These noblemen brought their households, attendant warriors, and levies. Over time there was a gradual move away from citizen and subject recruits to professional standing armies and greater use of mercenaries. Both classes were formerly levies who saw warfare as a career rather than a duty. In turn, this opened the way for promotion on merit rather than birth, creating armies loyal to generals rather than the old social order.

Levy Javelinmen

Unit Name

Levy Javelinmen

Main Unit Key

cha_sax_levy_javelinmen

Land Unit Key

cha_sax_levy_javelinmen

Naval Unit Key

cha_longship_transport

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

170

Recruitment Cost

170

Upkeep Cost

36

Missile Damage

70

├ Missile Weapon

cha_jav

├ Projectile

cha_jav_normal

├ Missile Damage

60

├ Missile Ap Damage

10

└ Base Reload Time

14

Accuracy

15

Range

80

Reload

40

Rate of Fire

7

Ammunition

5

Melee Attack

7

Melee Damage

14

├ Melee Weapon

cha_sax

├ Melee Base Damage

12

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

22

├ Base Defence

17

├ Shield

cha_archer

└ Shield Defence

5

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Ranged Warfare Cost 120 Upgrade To Javelinmen
Requires Buildings
Levy Javelinmen Lv. 0 Small City
Small City
(cha_bld_city_1)
Level 1
City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manor
Manor
(cha_bld_manor_1)
Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3
Garrison Buildings
Levy Javelinmen x 1 Small City
Small City
(cha_bld_city_1)
Level 1
Guardhouse
Guardhouse
(cha_bld_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(cha_bld_garrison_2)
Level 1
Long Hall
Long Hall
(cha_bld_long_hall_1)
Level 1
Manor
Manor
(cha_bld_manor_1)
Level 1
Market Village
Market Village
(cha_bld_market_town_1)
Level 1
Levy Javelinmen x 2 City
City
(cha_bld_city_2)
Level 2
Trade City
Trade City
(cha_bld_city_3)
Level 3
Garrison Quarters
Garrison Quarters
(cha_bld_garrison_3)
Level 2
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
Level 3
Manorial Court
Manorial Court
(cha_bld_manor_2)
Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Level 3
Market Town
Market Town
(cha_bld_market_town_2)
Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Level 3