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HomeHome / Total War: Attila / Kingdom of Carloman (Age of Charlemagne) / Units / Palace Guard
Palace Guard Kingdom of Carloman (Age of Charlemagne)Kingdom of Carloman (Age of Charlemagne) Spear Infantry

Palace Guard

The palace guard will stand, when all others have fallen, and fight until either victory or death.

The Carolingians ascended to power when Pepin the Young overthrew the Merovingian dynasty and was crowned king. Before that, his family were the Mayors of the Palace of Austrasia - on paper they were merely the managers of the royal household, but actually the real power behind the throne. Following the Merovingians’ deposition, the palace remained the hub of Carolingian power, with its guards essentially becoming the king's bodyguards. The palace guards' role was much similar to that of the Praetorians and Scholae Palatinae of the Roman Empire; veteran, elite infantry under direct royal control who would fight to the last in defence of their lord. The modern German region of Pfalz, also known as Rhineland-Palatinate, draws its name from these stalwart royal defenders.

Palace Guard

Unit Name

Palace Guard

Main Unit Key

cha_fra_palace_guard

Land Unit Key

cha_fra_palace_guard

Naval Unit Key

cha_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

270

Melee Attack

30

Melee Damage

32

├ Melee Weapon

att_spear_heavy

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

30

├ Attack Against Elephants

30

└ Attack Against Infantry

0

Charge Bonus

32

Melee Defence

72

├ Base Defence

47

├ Shield

cha_round

└ Shield Defence

25

Armour

66

├ Armour

cha_scale_mail_heavy

├ Armour Defence

66

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_heavy

├ Man Health

100

└ Bonus Hit Points

0

Morale

54

Abilities

Palace Guard
  • Spear Wall
    The unit moves into close wall formation.

Attributes

  • Expert Charge Defence
    This unit’s melee attack and damage are increased against charging enemies.
  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Palace Guard Lv. 0 Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Level 2