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HomeHome / Total War: Attila / Kingdom of Carloman (Age of Charlemagne) / Units / Dromont - Light Boatmen
Dromont - Light Boatmen Kingdom of Carloman (Age of Charlemagne)Kingdom of Carloman (Age of Charlemagne) Missile Ship

Dromont - Light Boatmen

A heavy warship, the dromont is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromont' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Light Boatmen)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromont - Light Boatmen

Unit Name

Dromont - Light Boatmen

Main Unit Key

cha_fra_dromon_light_boatmen

Land Unit Key

cha_fra_light_boatmen

Naval Unit Key

cha_dromont_mis

Soldiers

88

Category

Heavy Ship

Class

Missile Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

90

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

30

Rate of Fire

4

Ammunition

20

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

5

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

1

├ Base Defence

1

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

26

Abilities

Light Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Dromont - Light Boatmen Lv. 0 Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Level 2
Garrison Buildings
Dromont - Light Boatmen x 1 Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Level 2