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HomeHome / Total War: Attila / Frankish Kingdom (The Last Roman) / Units / Germanic Night Raiders
Germanic Night Raiders Frankish Kingdom (The Last Roman)Frankish Kingdom (The Last Roman) Missile Cavalry

Germanic Night Raiders

Only the bravest dare mount a raid under cover of darkness.

The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their warriors were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they caused panic, since no enemy could bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.

Germanic Night Raiders Germanic Night Raiders
Germanic Night Raiders

Unit Name

Germanic Night Raiders

Main Unit Key

att_ger_germanic_night_raiders

Land Unit Key

att_ger_germanic_night_raiders

Naval Unit Key

att_lon_light_tra_ger

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

725

Recruitment Cost

750

Upkeep Cost

375

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

75

Rate of Fire

17

Ammunition

8

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

51

├ Base Defence

21

├ Shield

att_round_small

└ Shield Defence

30

Armour

15

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

5

Health

194

├ Man Entity

att_infantry_light

├ Man Health

75

├ Bonus Hit Points

9

├ Mount

att_ger_germanic_night_raiders_horse

├ Mount Entity

att_horse_light

└ Mount Health

110

Morale

43

Abilities

Germanic Night Raiders
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
  • Snipe
    This unit remains hidden while firing.

Strengths & Weaknesses

No Strengths and Weaknesses
Garrison Buildings
Germanic Night Raiders x 1 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4