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HomeHome / Total War: Attila / Frankish Kingdom (The Last Roman) / Units / Elite Sword Heerbann
Elite Sword Heerbann Frankish Kingdom (The Last Roman)Frankish Kingdom (The Last Roman) Melee Infantry

Elite Sword Heerbann

A sword is a fine weapon but nothing if wielded without skill.

Amongst the Franks the term 'heerbann' was used to describe freemen called to bear arms for their country on a contractual basis, rather like the Anglo-Saxon 'fyrd' who came after them. Months prior to embarking on a military campaign the Franks mustered a heerbann, allowing time for them to equip, assemble and train for the conflict ahead. Ignoring a call to join could lead to harsh penalties, although heeding it also had its downsides, as many minor landowners struggled to afford their own armour and weapons. Although changed by the advent of the feudal system, the custom of calling a heerbann remained in place until around the time of the Crusades, gradually evolving into the Medieval French word 'arriere-ban'.

Elite Sword Heerbann

Unit Name

Elite Sword Heerbann

Main Unit Key

att_ger_elite_sword_heerbann

Land Unit Key

att_ger_elite_sword_heerbann

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

380

Missile Damage

100

├ Missile Weapon

att_francisca_precursor

├ Projectile

att_francisca_precursor_normal

├ Missile Damage

0

├ Missile Ap Damage

100

└ Base Reload Time

4

Accuracy

0

Range

50

Reload

25

Rate of Fire

20

Ammunition

2

Melee Attack

32

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

17

Melee Defence

47

├ Base Defence

37

├ Shield

att_oval

└ Shield Defence

10

Armour

50

├ Armour

att_cuirass

├ Armour Defence

20

└ Shield Armour

30

Health

134

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

44

Morale

54

Abilities

Elite Sword Heerbann
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses