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Praeventores Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Melee Infantry

Praeventores

Slowly, slowly, catchy filthy barbarian scum…

One of the many light infantry units that emerged following the advent of the 'Constitutio Antoniniana', an edict issued in AD212 by the Emperor Caracalla, 'praeventores' were specialist 'interceptors'. Although they are mentioned in the Notitia Dignitatum, it remains unclear whether praeventores were trained only to carry out a specific battlefield task or were part of a general light infantry pool that could be assigned wherever, and in whichever capacity, they were needed at the time. Whatever their place within the structure of the Legions, on the battlefield praeventores were chiefly concerned with ambushes and the springing of unpleasant surprises on the enemy, swiftly and to order.

Praeventores

Unit Name

Praeventores

Main Unit Key

bel_rom_praeventores

Land Unit Key

bel_rom_praeventores

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

475

Recruitment Cost

500

Upkeep Cost

270

Melee Attack

22

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

37

Melee Defence

37

├ Base Defence

22

├ Shield

att_round

└ Shield Defence

15

Armour

48

├ Armour

att_scale_mail_heavy

├ Armour Defence

33

└ Shield Armour

15

Health

109

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

19

Morale

45

Abilities

Praeventores
  • Encourage
    Improves the morale of a friendly unit for an extended period of time.
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.

Strengths & Weaknesses

No Strengths and Weaknesses