Dromonarion Ballista Skirmisher - Byzantine Archer MarinesLight and easy to manoeuvre, this ship is ideal for skirmish tactics.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.
(Byzantine Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameDromonarion Ballista Skirmisher - Byzantine Archer Marines
Main Unit Keyatt_shp_er_archers_dro_light_sco
Land Unit Keyatt_mar_rom_byzantine_archer_marines
Naval Unit Keyatt_dro_light_mis_sco_er
Custom Battle Cost425
├ Missile Weaponatt_bow_composite_shp
├ Missile Damage45
├ Missile Ap Damage0
└ Base Reload Time21
Rate of Fire5
├ Melee Weaponatt_dagger
├ Melee Base Damage5
├ Armour-piercing Damage1
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence5
└ Shield Defence0
├ Armour Defence10
└ Shield Armour0
├ Man Entityatt_infantry_light
├ Man Health75
└ Bonus Hit Points7
AbilitiesByzantine Archer Marines
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
- Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses