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Roman Expedition (The Last Roman) Roman Expedition (The Last Roman) Units

Missile Ship


Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
92 Dromonarion Ballista Skirmisher - Byzantine Archer Marines
Medium Ship / Missile Ship / (att_shp_er_archers_dro_light_sco)
Dromonarion Ballista Skirmisher - Byzantine Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 425 425 220 600 8 45 150 5 5 10 6 5 5 10 82 36
2
92 Dromonarion Skirmisher - Byzantine Archer Marines
Medium Ship / Missile Ship / (att_shp_er_archers_dro_light)
Dromonarion Skirmisher - Byzantine Archer Marines
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 250 250 130 600 8 45 150 5 5 10 6 5 5 10 82 36
3
96 Liburnian Skirmisher - Roman Bowman Marines
Light Ship / Missile Ship / (att_shp_rom_bowmen_lib_light)
Liburnian Skirmisher - Roman Bowman Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

96 250 250 125 600 9 35 150 4 5 16 6 2 11 3 90 34
4
64 Liburnian Skirmisher - Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_rom_skirmisher_lib_light)
Liburnian Skirmisher - Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 135 600 9 90 80 6 3 5 6 1 31 8 78 34