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HomeHome / Total War: Attila / Western Roman Empire / Units / Liburnian Skirmisher - Roman Skirmisher Marines
Liburnian Skirmisher - Roman Skirmisher Marines Western Roman EmpireWestern Roman Empire Missile Ship

Liburnian Skirmisher - Roman Skirmisher Marines

Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Roman Skirmisher Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Liburnian Skirmisher - Roman Skirmisher Marines

Unit Name

Liburnian Skirmisher - Roman Skirmisher Marines

Main Unit Key

att_shp_rom_skirmisher_lib_light

Land Unit Key

att_mar_rom_roman_skirmisher_marines

Naval Unit Key

att_lib_light_mis_rom

Soldiers

64

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

275

Recruitment Cost

275

Upkeep Cost

135

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

30

Rate of Fire

6

Ammunition

3

Hull Strength

600

└ Ship

att_shp_light_liburnian_missile

Speed

9

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

31

├ Base Defence

1

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

34

Abilities

Roman Skirmisher Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Military Standardisation Cost 63 Upgrade To Liburnian Skirmisher - Roman Bowman Marines
Requires Buildings
Liburnian Skirmisher - Roman Skirmisher Marines Lv. 0 Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Level 1
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Level 1
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4
Garrison Buildings
Liburnian Skirmisher - Roman Skirmisher Marines x 1 Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Level 2
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Liburnian Skirmisher - Roman Skirmisher Marines x 2 Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Liburnian Skirmisher - Roman Skirmisher Marines x 3 Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Level 4