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HomeHome / Total War: Attila / Western Roman Empire / Units / Sagittarii
Sagittarii Western Roman EmpireWestern Roman Empire Missile Infantry

Sagittarii

Even the longest sarissa cannot stop an arrow at 100 metres.

From the very beginnings of its Empire, during the time of the Principate, Rome had fielded 'sagittarii' - archers - drawn from its subject peoples as auxiliaries to the Legions. As the centuries wore on, following several sets of reforms, almost all of them were folded into the Roman army proper. In the Western Empire, archers were used in much smaller numbers than other classes of skirmisher, however, possibly due to the composite bows with which they fought; the glue used tended to dissolve in wet western climes and the wood would warp, rendering the weapon entirely useless. It was a much more common sight for units of sagittarii to be attached to Eastern Roman armies as cavalry, where they followed their region' ancient traditions of skirmishing from horseback.

Sagittarii

Unit Name

Sagittarii

Main Unit Key

att_rom_sagittarii

Land Unit Key

att_rom_sagittarii

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

160

Recruitment Cost

160

Upkeep Cost

80

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

0

Range

150

Reload

40

Rate of Fire

5

Ammunition

14

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Sagittarii
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Sagittarii Lv. 0 Skirmisher Range
Skirmisher Range
(att_bld_roman_west_military_skirmisher_2)
Level 1
Skirmisher Barracks
Skirmisher Barracks
(att_bld_roman_west_military_skirmisher_3)
Level 2
Skirmisher Compound
Skirmisher Compound
(att_bld_roman_west_military_skirmisher_4)
Level 3
Garrison Buildings
Sagittarii x 1 Civitas
Civitas
(att_bld_roman_west_city_major_1)
Level 1
Vicus
Vicus
(att_bld_roman_west_city_minor_generic_1)
Level 1
Colonia
Colonia
(att_bld_roman_west_city_minor_generic_2)
Level 2
Garrison Encampment
Garrison Encampment
(att_bld_roman_west_civic_garrison_2)
Level 1
Garrison Quarters
Garrison Quarters
(att_bld_roman_west_civic_garrison_3)
Level 2
Sagittarii x 2 Municipium
Municipium
(att_bld_roman_west_city_major_2)
Level 2
Urbs
Urbs
(att_bld_roman_west_city_major_3)
Level 3
Sagittarii x 3 Metropolis
Metropolis
(att_bld_roman_west_city_major_4)
Level 4
Town
Town
(att_bld_roman_west_city_minor_generic_3)
Level 3
Fortified Town
Fortified Town
(att_bld_roman_west_city_minor_generic_4)
Level 4
Veteran Garrison Quarters
Veteran Garrison Quarters
(att_bld_roman_west_civic_garrison_4)
Level 3