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HomeHome / Total War: Attila / Western Roman Empire / Units / Palatina Guards
Palatina Guards Western Roman EmpireWestern Roman Empire Melee Infantry

Palatina Guards

Only the toughest, most reliable men guard the Emperor.

'Auxilia palatina' were elite auxiliary troops that first emerged from the military reforms and expansion of Constantine the Great in AD325. Drafted from the local populace, auxiliaries often took the name of the tribe from which they were predominantly comprised, such as the Mattiaci and the Ampsivarii. The Notitia Dignitatum gives a fairly comprehensive list of units classified as auxilia palatina but does not give any direct reference to the strength of those troops. However, there is some confusion between auxilia and limitanei, who were specifically frontier troops. It can be assumed, therefore, that auxilia palatina were stationed in force behind the Empire's frontiers, in such places as Gaul, Iberia and Britannia.

Palatina Guards

Unit Name

Palatina Guards

Main Unit Key

att_rom_palatina_guards

Land Unit Key

att_rom_palatina_guards

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

375

Recruitment Cost

475

Upkeep Cost

290

Melee Attack

14

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

24

├ Base Defence

14

├ Shield

att_oval

└ Shield Defence

10

Armour

53

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

30

Health

143

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

53

Morale

43

Abilities

Palatina Guards
  • Shield Wall
    The unit moves into a close formation and raises shields.
  • Mobile Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Elite Privileges Cost 194 Upgrade To Comes
Required Technology Militarised Society Cost 219 Upgrade To Magister Militum