Drekkar Dragonship - Elite Visigoth Marines
The teeth of the dragon strike fear into the hearts of even the bravest men.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.
(Elite Visigoth Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Drekkar Dragonship - Elite Visigoth Marines |
Main Unit Key att_shp_vis_elite_marines_lon_heavy |
Land Unit Key att_mar_ger_elite_visigoth_marines |
Naval Unit Key att_lon_heavy_mel_ger |
Soldiers 132 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 575 |
Recruitment Cost 575 |
Upkeep Cost 320 |
80 |
├ Missile Weapon att_plumbata_precursor |
├ Projectile att_plumbata_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 30 |
└ Base Reload Time 15 |
Accuracy 0 |
Range 80 |
Reload 25 |
Rate of Fire 5 |
Ammunition 1 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 32 |
40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 17 |
52 |
├ Base Defence 37 |
├ Shield att_gothic |
└ Shield Defence 15 |
38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
124 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 34 |
Morale 54 |
Abilities
Elite Visigoth Marines- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign | |
The Last Roman |