Artillery Dromon - Eastern Artillery CrewThe decks of this warship are teeming with deadly artillery pieces.
Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.
(Eastern Artillery Crew)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit NameArtillery Dromon - Eastern Artillery Crew
Main Unit Keyatt_shp_eas_artillery_dro_heavy
Land Unit Keyatt_mar_est_eastern_artillery_crew
Naval Unit Keyatt_dro_heavy_art_eas
Custom Battle Cost500
├ Missile Weaponatt_shp_onager
├ Missile Damage250
├ Missile Ap Damage250
└ Base Reload Time51
Rate of Fire1
├ Melee Weaponatt_dagger
├ Melee Base Damage5
├ Armour-piercing Damage1
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence2
└ Shield Defence0
├ Armour Defence3
└ Shield Armour0
├ Man Entityatt_infantry_very_light
├ Man Health75
└ Bonus Hit Points5
AbilitiesEastern Artillery Crew
- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
Loose projectiles more frequently for an extended period of time.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
|Required Technology Cost 125 Upgrade To|
|The Last Roman|