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HomeHome / Total War: Attila / Huns / Units / Kindred of the Sun
Kindred of the Sun HunsHuns Melee Cavalry

Kindred of the Sun

The Sun-kin scorch the earth with their burning white light.

Mihirakula was one of the most accomplished rulers of the Hephthalites, ruthlessly executing campaigns of expansion in the east throughout the 6th century AD. Indian sources record him extracting tribute from the Gupta Empire before he was captured and imprisoned. He escaped, and, finding his throne usurped by his brother, raised a rebellion against another local king. Once restored to power, Mihirakula resumed his campaigns and earned himself a reputation as one of the great enemies of the Buddhist faith. The name Mihirakula means “family of the sun” in both Sanskrit and Iranian. This demonstrates both the emerging mythological associations of the Hephthalite royal family and the ways in which they absorbed an amalgamated Iranian and Indian traditions and languages into their own.

Kindred of the Sun

Unit Name

Kindred of the Sun

Main Unit Key

att_wh_kindred_of_the_sun

Land Unit Key

att_wh_kindred_of_the_sun

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

550

Missile Damage

100

├ Missile Weapon

att_javelin_heavy_precursor

├ Projectile

att_javelin_heavy_precursor_normal

├ Missile Damage

50

├ Missile Ap Damage

50

└ Base Reload Time

17

Accuracy

0

Range

80

Reload

0

Rate of Fire

4

Ammunition

2

Melee Attack

35

Melee Damage

50

├ Melee Weapon

att_khanda

├ Melee Base Damage

40

├ Armour-piercing Damage

10

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

10

Charge Bonus

80

Melee Defence

42

├ Base Defence

35

├ Shield

att_oval_large

└ Shield Defence

7

Armour

60

├ Armour

att_leather_very_heavy

├ Armour Defence

25

└ Shield Armour

35

Health

285

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

60

├ Mount

att_wh_kindred_of_the_sun_horse

├ Mount Entity

att_horse_heavy

└ Mount Health

135

Morale

54

Abilities

Kindred of the Sun
  • Sea Sickness
    As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties.
  • Diamond
    The unit moves into a diamond-shaped attack formation.
  • Steady
    Improves the unit's ability to defend at the cost of their mobility.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Broad Scouting Initiative Cost 179 Upgrade From Steppe Warlord
Faction Availability
Grand Campaign