Kindred of the Sun
The Sun-kin scorch the earth with their burning white light.Mihirakula was one of the most accomplished rulers of the Hephthalites, ruthlessly executing campaigns of expansion in the east throughout the 6th century AD. Indian sources record him extracting tribute from the Gupta Empire before he was captured and imprisoned. He escaped, and, finding his throne usurped by his brother, raised a rebellion against another local king. Once restored to power, Mihirakula resumed his campaigns and earned himself a reputation as one of the great enemies of the Buddhist faith. The name Mihirakula means “family of the sun” in both Sanskrit and Iranian. This demonstrates both the emerging mythological associations of the Hephthalite royal family and the ways in which they absorbed an amalgamated Iranian and Indian traditions and languages into their own.
Unit Name Kindred of the Sun |
Main Unit Key att_wh_kindred_of_the_sun |
Land Unit Key att_wh_kindred_of_the_sun |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 850 |
Recruitment Cost 850 |
Upkeep Cost 550 |
100 |
├ Missile Weapon att_javelin_heavy_precursor |
├ Projectile att_javelin_heavy_precursor_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 0 |
Rate of Fire 4 |
Ammunition 2 |
Melee Attack 35 |
50 |
├ Melee Weapon att_khanda |
├ Melee Base Damage 40 |
├ Armour-piercing Damage 10 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 80 |
42 |
├ Base Defence 35 |
├ Shield att_oval_large |
└ Shield Defence 7 |
60 |
├ Armour att_leather_very_heavy |
├ Armour Defence 25 |
└ Shield Armour 35 |
285 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 60 |
├ Mount att_wh_kindred_of_the_sun_horse |
├ Mount Entity att_horse_heavy |
└ Mount Health 135 |
Morale 54 |
Abilities
Kindred of the Sun- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Diamond
The unit moves into a diamond-shaped attack formation. - Steady
Improves the unit's ability to defend at the cost of their mobility.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |