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HomeHome / Total War: Attila / Franks / Units / Freemen
Freemen FranksFranks Melee Infantry

Freemen

Freemen always fight better than slaves.

The Franks were originally a group of Germanic tribes, formed along the Rhine frontier, who, in the 3rd century AD, migrated westwards to settle in Gaul and as far south as northern Hispania. Although technically a barbarian incursion which they at first resisted, Rome eventually recognised the new Frankish kingdom in around AD357. In return, many Franks fought alongside the Roman army as foederati after that date. Observing the Franks, the Roman historian Sidonius Apollinaris spoke of a love of fighting bred into their young from an early age, stating "it is their sport to send axes hurling through the vast void and know beforehand where the blow will fall, to whirl their shields, to outstrip with leaps and bounds the spears they have hurled, and reach the enemy first".

Freemen

Unit Name

Freemen

Main Unit Key

att_ger_freemen

Land Unit Key

att_ger_freemen

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

240

Recruitment Cost

180

Upkeep Cost

120

Melee Attack

45

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

20

├ Base Defence

5

├ Shield

att_round

└ Shield Defence

15

Armour

18

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

15

Health

78

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

36

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Army Drills Cost 125 Upgrade To Sword Heerbann
Required Technology Elite Military Class Cost 175 Upgrade To Elite Sword Heerbann
Requires Buildings
Freemen Lv. 0 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Level 1
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Level 3
Wagon Laager
Wagon Laager
(att_bld_barbmigs_city_3)
Level 2
Horde Encampment
Horde Encampment
(att_bld_barbmigs_city_4)
Level 3
Garrison Buildings
Freemen x 1 Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Level 2
Chieftain's Hold
Chieftain's Hold
(att_bld_barbarian_civic_minor_chieftain_3_legendary)
Level 2