Left Panel
menu
HomeHome / Total War: Attila / Roman Separatists / Units / Dromonarion Ballista Skirmisher - Byzantine Archer Marines
Dromonarion Ballista Skirmisher - Byzantine Archer Marines Roman SeparatistsRoman Separatists Missile Ship

Dromonarion Ballista Skirmisher - Byzantine Archer Marines

Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Byzantine Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Ballista Skirmisher - Byzantine Archer Marines

Unit Name

Dromonarion Ballista Skirmisher - Byzantine Archer Marines

Main Unit Key

att_shp_er_archers_dro_light_sco

Land Unit Key

att_mar_rom_byzantine_archer_marines

Naval Unit Key

att_dro_light_mis_sco_er

Soldiers

92

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

220

Missile Damage

45

├ Missile Weapon

att_bow_composite_shp

├ Projectile

att_arrow_composite_flaming_shp

├ Missile Damage

45

├ Missile Ap Damage

0

└ Base Reload Time

21

Accuracy

0

Range

150

Reload

45

Rate of Fire

5

Ammunition

5

Hull Strength

600

└ Ship

att_shp_dromonarion_missile

Speed

8

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

10

├ Armour

att_leather

├ Armour Defence

10

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Byzantine Archer Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Federate Forces Cost 106 Upgrade From Dromonarion Skirmisher - Byzantine Archer Marines