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HomeHome / Total War: Attila / Langobards / Units / Godansmen
Godansmen LangobardsLangobards Melee Infantry

Godansmen

Inflamed by dance, these men fight with passion and fury!

Although thought spurious by the historian Paul the Deacon, the tale of the Winnili tribe is nevertheless the earliest account of the Langobard's connection with Godan (better known to us as Odin). When facing the Vandals, who entreated him for victory, the god told them that he would grant victory to the first army he saw on the day of battle. When the day came, Godan spotted the Winnili first, and asked "who are those long beards?" Following their victory, they became known as Langobards - literally 'Longbeards' - from that point on. In tribute, their 'wolf warriors' were impassioned by the 'dance' of Godan. Tribal elders imbued themselves with the spirit of the god in order to inspire younger warriors to feats of greatness in his name.

Godansmen

Unit Name

Godansmen

Main Unit Key

att_ger_godansmen

Land Unit Key

att_ger_godansmen

Naval Unit Key

att_lon_heavy_tra_ger

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

550

Recruitment Cost

550

Upkeep Cost

270

Melee Attack

52

Melee Damage

50

├ Melee Weapon

att_spatha_heavy

├ Melee Base Damage

36

├ Armour-piercing Damage

14

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

37

Melee Defence

52

├ Base Defence

22

├ Shield

att_round_small

└ Shield Defence

30

Armour

32

├ Armour

att_iron_lamellar

├ Armour Defence

27

└ Shield Armour

5

Health

99

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

9

Morale

54

Abilities

Godansmen
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Berserk
    This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Martial Culture Cost 188 Upgrade To Godan's Chosen
Requires Buildings
Godansmen Lv. 0 Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Level 3
Warriors' Encampment
Warriors' Encampment
(att_bld_barbmigs_military_warriors_4)
Level 3
Garrison Buildings
Godansmen x 1 Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Level 4
Chieftain's Keep
Chieftain's Keep
(att_bld_barbarian_civic_minor_chieftain_4_legendary)
Level 3
Chieftain's Castle
Chieftain's Castle
(att_bld_barbarian_civic_minor_chieftain_5_legendary)
Level 4
Faction Availability
Grand Campaign
The Last Roman