

Wolf Coats
When one wolf dies, the pack avenges him.Those warriors inspired by death and victory often wore the pelt of the wolf, looking as fierce as a pack of rabid beasts when they fell upon their enemies. For the defenders, the experience must have been even more frightening than battle usually was, and probably seemed almost supernatural to most men of the ancient world. The wolf is a recurring image in German and Norse mythology, often associated with Wodanaz or Odin, who was the god of victory, amongst other things. Also, three wolves are prominently featured in the Norse pantheon and figures dressed in wolf-pelts are often depicted in the art of the period, where images of warriors fighting wolves or bears abound.
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Unit Name Wolf Coats |
Main Unit Key att_nor_wolf_coats |
Land Unit Key att_nor_wolf_coats |
Naval Unit Key att_lon_heavy_tra_nor |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 300 |
Recruitment Cost 325 |
Upkeep Cost 160 |
Melee Attack 10 |
Melee Damage 40 |
├ Melee Weapon att_sword |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 10 |
Melee Defence 25 |
├ Base Defence 10 |
├ Shield att_round |
└ Shield Defence 15 |
Armour 22 |
├ Armour att_wolfskin |
├ Armour Defence 7 |
└ Shield Armour 15 |
Health 82 |
├ Man Entity att_infantry_light |
├ Man Health 75 |
└ Bonus Hit Points 7 |
Morale 45 |
Abilities
Wolf Coats- Encourage
Improves the morale of a friendly unit for an extended period of time.
Attributes
- Campaign Stealth
This unit can move around the campaign map without being seen. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit.
Strengths & Weaknesses
No Strengths and Weaknesses
Requires Buildings | |
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Tavern
(att_bld_barbarian_civic_tavern_3) Level 2 ![]()
Mead Hall
(att_bld_barbarian_civic_tavern_4) Level 3 ![]()
Hunters' Encampment
(att_bld_barbmigs_military_archers_4) Level 3 |
Faction Availability | |
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Grand Campaign |