

Chosen Raiders
These men raid. It is what they do.Cattle was so important to tribal life in Celtic Ireland it was used as currency. The disruption of a cattle supply, therefore, could be catastrophic. Cattle Raiding was the source of much of the strife and conflict through Celtic Ireland, and was so prominent that it was featured heavily in early Irish literature, specifically the 'Táin Bó', or Cattle Raiding tales. Though considered fiction, much of the content is based on reality; cattle were the source of lightning raids and larger pitched battles alike. Even the post-raiding customs of taking heads and victory feasts are preserved in the tales, drawn directly from historical accounts.
![]() |
Unit Name Chosen Raiders |
Main Unit Key att_cel_chosen_raiders |
Land Unit Key att_cel_chosen_raiders |
Naval Unit Key att_lon_light_tra_cel |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 925 |
Recruitment Cost 925 |
Upkeep Cost 460 |
Missile Damage 100 |
├ Missile Weapon att_celtic_javellin |
├ Projectile att_javelin_heavy_normal |
├ Missile Damage 50 |
├ Missile Ap Damage 50 |
└ Base Reload Time 17 |
Accuracy 0 |
Range 80 |
Reload 75 |
Rate of Fire 14 |
Ammunition 6 |
Melee Attack 25 |
Melee Damage 32 |
├ Melee Weapon att_spear |
├ Melee Base Damage 24 |
├ Armour-piercing Damage 8 |
├ Armour Piercing No |
├ Attack Against Cavalry 20 |
├ Attack Against Elephants 20 |
└ Attack Against Infantry 0 |
Charge Bonus 35 |
Melee Defence 55 |
├ Base Defence 25 |
├ Shield att_square |
└ Shield Defence 30 |
Armour 38 |
├ Armour att_mail |
├ Armour Defence 23 |
└ Shield Armour 15 |
Health 225 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
├ Bonus Hit Points 10 |
├ Mount att_cel_irish_chosen_raiders |
├ Mount Entity att_horse_medium |
└ Mount Health 125 |
Morale 108 |
Abilities
Chosen Raiders- Precision Shot
Improved missile weapon damage for an extended period. These values are further modified by the unit itself. - Rapid Advance
Improved unit movement speed over an extended period.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Ignore Terrain
Speed penalties caused by the terrain are ignored by this unit. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Raider
This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |