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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Technologies / Military
Emirate of Cordoba (Age of Charlemagne) Emirate of Cordoba (Age of Charlemagne) Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Call to Arms Military Tier 1
Call to Arms
When war breaks out, all must answer the emir's call.
0 0 Logistics Barracks
2 Logistics Military Tier 2
Logistics
Victory in the field and in the balance books.
0 0 Call to Arms
    Replenishment: +3% (faction_to_force_own_unseen)
Call on Subjects Conquerors Long Marches Militia
3 Iberian Techniques Military Tier 11
Iberian Techniques
"They may be infidels, but their skill in the saddle is undeniable."
0 0 Hauberks Horse Breeding
    Imperium: +30 Imperium points (faction_to_force_own_unseen)
Planned Movement Professional Soldiers Emir's Barracks
4 Planned Movement Military Tier 12
Planned Movement
Everything - everything - is considered, right down to the moment of contact, the clash of steel.
0 0 Iberian Techniques
    Battle movement speed: +10% (faction_to_force_own_unseen)
Battlefield Surgery
5 Siege Masters Military Tier 12
Siege Masters
It takes more than superior numbers to force a surrender.
0 0 Siege Stores
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
Improved Garrisoning
6 Battlefield Surgery Military Tier 13
Battlefield Surgery
"Drink this and you will not feel the saw cut away your woes."
0 0 Planned Movement
    Replenishment: +5% (faction_to_force_own_unseen)
Professional Soldiers
7 Improved Garrisoning Military Tier 13
Improved Garrisoning
Men, like iron, can be hammered into whichever shape is required.
0 0 Siege Masters Professional Soldiers Garrison Quarters
8 Professional Soldiers Military Tier 14
Professional Soldiers
"Survive this battle, and next time, you will stand in the second rank."
0 0 Improved Garrisoning Battlefield Surgery Iberian Techniques
    Integrity: +2 (faction_to_force_own_unseen)
    Recruitment cost: -15% (faction_to_force_own_unseen)
    Upkeep cost: -10% for all units (faction_to_force_own_unseen)
    Imperium: +35 Imperium points (faction_to_force_own_unseen)
9 Long Marches Military Tier 3
Long Marches
Through which stamina is developed - vital when facing the enemy.
0 0 Logistics
    Fatigue rate: -20% (faction_to_force_own_unseen)
Campaign Planning
10 Conquerors Military Tier 4
Conquerors
It's a short leap from conqueror to deity.
0 0 Logistics
    Raiding income: +20% (faction_to_force_own_unseen)
11 Militia Military Tier 4
Militia
In the war to come everyone must fight, be he farmer, baker or mason.
0 0 Logistics Improved Siege Engines Garrison Encampment
12 Campaign Planning Military Tier 4
Campaign Planning
Though no plan survives contact with the enemy, not having one courts disaster from the start.
0 0 Long Marches
    Campaign movement range: +20% (faction_to_force_own_unseen)
13 Call on Subjects Military Tier 5
Call on Subjects
When the emir calls, his subjects obey without question.
0 0 Logistics
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Imperium: +20 Imperium points (faction_to_force_own_unseen)
Berber Training Hauberks Horse Masters Improved Siege Engines Skirmish Supplies
14 Berber Training Military Tier 6
Berber Training
Comprehension is not vital to compliance. Nor is willingness.
0 0 Call on Subjects
    Unit experience: +1 for infantry unit recruits (faction_to_character_own_unseen)
15 Improved Siege Engines Military Tier 6
Improved Siege Engines
Cities are larger, walls are higher. It follows that the means of their destruction must be also.
0 0 Call on Subjects Militia
    Enables construction of medium siege engines (faction_to_force_own_unseen)
Siege Techniques
16 Siege Techniques Military Tier 7
Siege Techniques
Think outside the box if you wish to break into it.
0 0 Improved Siege Engines Defence in Depth Siege Workshop
17 Horse Masters Military Tier 7
Horse Masters
Man and beast, acting as one to dominate the battlefield.
0 0 Call on Subjects Horse Breeding
18 Skirmish Supplies Military Tier 7
Skirmish Supplies
The archer can never have too many arrows.
0 0 Call on Subjects
    Ammunition: +25% (faction_to_force_own_unseen)
19 Hauberks Military Tier 8
Hauberks
A shirt of mail can stop a blow or an arrow - oft the difference between life and death in battle.
0 0 Call on Subjects
    Imperium: +25 Imperium points (faction_to_force_own_unseen)
Iberian Techniques Master Smiths Sea Raiders
20 Master Smiths Military Tier 9
Master Smiths
Metal is like butter in the hands of a master.
0 0 Hauberks Forge Deep Iron Mine
21 Defence in Depth Military Tier 9
Defence in Depth
In order to take ground, you must first give it.
0 0 Siege Techniques
    Attrition: -30% when under siege (all forces)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Siege Stores
22 Horse Breeding Military Tier 9
Horse Breeding
Beasts for work, for sport, or for war - all can be bred according to need.
0 0 Horse Masters
    Unit experience: +1 for cavalry unit recruits (faction_to_character_own_unseen)
Iberian Techniques
23 Sea Raiders Military Tier 9
Sea Raiders
"When the flow of income stops, they will be forced to deal with us!"
0 0 Hauberks
    Recruitment cost: -10% for naval units (faction_to_force_own_unseen)
24 Siege Stores Military Tier 10
Siege Stores
Take advantage of the calm, before the storm comes down.
0 0 Defence in Depth
    Ammunition: +25% during siege defence battles (faction_to_force_own_unseen)
Siege Masters
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