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Ostrogothic Kingdom (The Last Roman) Ostrogothic Kingdom (The Last Roman) Technologies

Military

Military
No. Technology research_points cost_per_round Requires Effects Enables
1 Professional Soldiery Military Tier 1
Professional Soldiery
"Survive this battle, and next time, you will stand in the second rank."
0 0 Functional Specialisation
2 Functional Specialisation Military Tier 2
Functional Specialisation
"Skirmishers! Forward! Harass the flanks!"
0 0 Professional Soldiery
    Integrity: +2 (all forces)
Hereditary Service Military Provisions Military Standardisation
3 Defensive Logistics Military Tier 11
Defensive Logistics
Victory in the field and in the balance books.
0 0 Defence in Depth Weapon Manufactories
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Ammunition: +10% for artillery (faction_to_force_own_unseen)
    Enables construction of heavy siege engines (faction_to_force_own_unseen)
    Ammunition: +25% during siege defence battles (faction_to_force_own_unseen)
Billeting Improved Incendiary Warfare
4 Barbarian Recruits Military Tier 11
Barbarian Recruits
"Trade those piteous pelts for lovely mail!"
0 0 New Conscription System
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Recruitment cost: -15% for mercenary units (all characters)
    Recruitment cost: -10% for cavalry units (faction_to_force_own_unseen)
    Recruitment cost: -10% for ranged infantry units (faction_to_force_own_unseen)
Mercenary Exploitation
5 Federate Forces Military Tier 11
Federate Forces
They are not Romans, but fight as if they were. Rome can ask no more.
0 0 Elite Privileges Western Heavy Cavalry Tactics
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
Billeting
6 Improved Incendiary Warfare Military Tier 12
Improved Incendiary Warfare
"Burn the lands and boil the seas."
0 0 Defensive Logistics
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Missile attack rate: +10 for siege units (faction_to_force_own_unseen)
    Attrition: -30% when laying siege (all forces)
    Enemy siege holdout time: -1 (double for city-ports) (faction_to_general_own)
7 Billeting Military Tier 13
Billeting
To be billeted surely is an excellent adventure.
0 0 Defensive Logistics Federate Forces
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Replenishment: +2% (faction_to_force_own_unseen)
    Upkeep cost: -5% for all units (faction_to_force_own_unseen)
Militarised Society
8 Language of Comradeship Military Tier 13
Language of Comradeship
"By all that you hold dear on this good earth, I bid you stand!"
0 0 Defence in Depth
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Unit experience: +1 for all recruits (faction_to_province_own_unseen)
    Integrity: +1 (faction_to_force_own_unseen)
Militarised Society
9 Mercenary Exploitation Military Tier 13
Mercenary Exploitation
"We can pay you two thousand now, plus fifteen when we win."
0 0 Barbarian Recruits
    Integrity: +2 (all forces)
    Replenishment: +3% (all forces)
    Upkeep cost: -30% for mercenary units (faction_to_force_own_unseen)
10 Militarised Society Military Tier 14
Militarised Society
The will of the army is furnished by the work of the people.
0 0 Billeting Language of Comradeship
    Integrity: +2 (all forces)
    Integrity: +3 (faction_to_force_own_unseen)
    Recruitment capacity: +1 (faction_to_province_own_unseen)
    Recruitment capacity: +1 when hording. (faction_to_force_own_unseen)
11 Hereditary Service Military Tier 3
Hereditary Service
"I am a Legionary, like my father before me, like his father before him."
0 0 Functional Specialisation
    Integrity: +2 (all forces)
    Upkeep cost: -10% for melee infantry units (faction_to_force_own_unseen)
Compulsory Levy Traditions of Strategy
12 Military Provisions Military Tier 3
Military Provisions
An army marches on its well-made caligae.
0 0 Functional Specialisation
    Integrity: +2 (all forces)
    Ammunition: +5% (faction_to_force_own_unseen)
Payment in Kind Weapon Manufactories
13 Payment in Kind Military Tier 4
Payment in Kind
"Money is useless - can I interest you in an amusingly-shaped sundial?"
0 0 Military Provisions
    Integrity: +2 (all forces)
    Integrity: +1 (faction_to_force_own_unseen)
Military Regionalisation
14 Traditions of Strategy Military Tier 5
Traditions of Strategy
If it isn't broke, don't reform it.
0 0 Hereditary Service
    Recruitment cost: -5% (all forces)
    Battle movement speed: +5% (faction_to_force_own_unseen)
Imperial Transport Service
15 Military Regionalisation Military Tier 5
Military Regionalisation
Smaller, better, faster, stronger.
0 0 Payment in Kind
    Recruitment cost: -5% (all forces)
    Enables construction of medium siege engines (faction_to_force_own_unseen)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Defence in Depth Weapon Manufactories
16 Military Standardisation Military Tier 5
Military Standardisation
A streamlined, efficient army is generally a victorious one.
0 0 Functional Specialisation
    Recruitment cost: -5% (all forces)
Imperial Transport Service
17 Compulsory Levy Military Tier 6
Compulsory Levy
Comprehension is not vital to compliance. Nor is willingness.
0 0 Hereditary Service
    Recruitment cost: -5% (all forces)
    Recruitment cost: -10% for melee infantry units (faction_to_force_own_unseen)
New Conscription System
18 Imperial Transport Service Military Tier 6
Imperial Transport Service
From shore to shore, across road or mountain, the Empire will get you there.
0 0 Military Standardisation Traditions of Strategy
    Recruitment cost: -5% (all forces)
Elite Privileges New Tactics
19 New Tactics Military Tier 8
New Tactics
The military machine must change, or be consumed by the changing times.
0 0 Imperial Transport Service
    Recruitment capacity: +1 (all forces)
    Fatigue rate: -20% (faction_to_force_own_unseen)
Western Heavy Cavalry Tactics New Conscription System
20 Weapon Manufactories Military Tier 8
Weapon Manufactories
Mass-made weaponry is not an art, it is a science.
0 0 Military Provisions Military Regionalisation
    Recruitment capacity: +1 (all forces)
    Ammunition: +10% for missile infantry (faction_to_force_own_unseen)
Defensive Logistics Elite Privileges
21 New Conscription System Military Tier 9
New Conscription System
The Empire needs more than a few good men.
0 0 Compulsory Levy New Tactics
    Recruitment capacity: +1 (all forces)
    Upkeep cost: -3% for all units (faction_to_force_own_unseen)
Barbarian Recruits Western Heavy Cavalry Tactics
22 Defence in Depth Military Tier 9
Defence in Depth
In order to take ground, you must first give it.
0 0 Military Regionalisation
    Recruitment capacity: +1 (all forces)
    Campaign movement range: +10% (faction_to_force_own_unseen)
    Attrition: -30% when under siege (all forces)
    Siege holdout time: +1 (double for city-ports) (faction_to_general_own)
Defensive Logistics Language of Comradeship
23 Elite Privileges Military Tier 9
Elite Privileges
"You are the elite. You will be treated as such."
0 0 Imperial Transport Service Weapon Manufactories
    Recruitment capacity: +1 (all forces)
Federate Forces
24 Western Heavy Cavalry Tactics Military Tier 10
Western Heavy Cavalry Tactics
The thunder of cavalry sweeps away all before it.
0 0 New Conscription System New Tactics
    Recruitment capacity: +1 (all forces)
    Charge bonus: +5% for cavalry units (faction_to_force_own_unseen)
    Charge bonus: +5% (faction_to_force_own_unseen)
Federate Forces
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