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Westphalia (Age of Charlemagne) Westphalia (Age of Charlemagne) Buildings

Food Market Buildings




Food Market

Food Market
Food Market
(cha_bld_food_market_1)
Level 0
Food Trader
Food Trader
(cha_bld_food_market_2)
Level 1
Food Merchant
Food Merchant
(cha_bld_food_market_3)
Level 2
Food Market
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Food Market Food Market Level 1
Food Market
A place to buy and sell, where everyone profits.
2 2000 Wealth: 100 from commerce (building_to_building_own)
Food: +25 from commerce (region_to_region_own)
Growth: +2 (province_to_province_own)
2 Food Trader Food Market Level 2
Food Trader
We all need to eat. This man profits from that simple fact.
4 4000 Wealth: 150 from commerce (building_to_building_own)
Food: +40 from commerce (region_to_region_own)
Growth: +4 (province_to_province_own)
3 Food Merchant Food Market Level 3
Food Merchant
Everything, and everyone, has a price.
6 6000 Wealth: 200 from commerce (building_to_building_own)
Food: +55 from commerce (region_to_region_own)
Growth: +6 (province_to_province_own)
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