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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Iron Production Buildings
Westphalia (Age of Charlemagne) Westphalia (Age of Charlemagne) Buildings

Iron Production Buildings




Iron Production

Iron Smelter
Iron Smelter
(att_bld_all_resources_iron_1)
Level 0
Weaponsmith
Weaponsmith
(att_bld_all_resources_iron_armory_2)
Level 1
Forge
Forge
(att_bld_all_resources_iron_armory_3)
Level 2
Grand Forge
Grand Forge
(att_bld_all_resources_iron_armory_4)
Level 3
Toolmaker
Toolmaker
(att_bld_all_resources_iron_blacksmith_2)
Level 1
Ironsmith
Ironsmith
(att_bld_all_resources_iron_blacksmith_3)
Level 2
Foundry
Foundry
(att_bld_all_resources_iron_blacksmith_4)
Level 3
Iron Production
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Iron Smelter Iron Production Level 1
Iron Smelter
Now comes the reign of iron, and man's undoing with it.
2 2000 Resource production: 20 iron (building_to_building_own)
2 Toolmaker Iron Production Level 2
Toolmaker
A bad workman blames his tools, a good one buys new ones.
4 3000 Wealth: +5% from industrial and agricultural buildings (province_to_region_own)
Public order: -1 (province_to_province_own)
Resource production: 40 iron (building_to_building_own)
Squalor: +2 (region_to_region_own)
3 Weaponsmith Iron Production Level 2
Weaponsmith
Anyone can make a weapon, but it takes skill to craft one.
4 4000 Recruitment cost: -5% for land units (province_to_province_own)
Public order: -1 (province_to_province_own)
Resource production: 20 iron (building_to_building_own)
Squalor: +2 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
4 Ironsmith Iron Production Level 3
Ironsmith
When he stares into the flames, the blacksmith sees what must be done.
6 5000 Wealth: +10% from industrial and agricultural buildings (province_to_region_own)
Public order: -2 (province_to_province_own)
Resource production: 80 iron (building_to_building_own)
Squalor: +4 (region_to_region_own)
5 Forge Iron Production Level 3
Forge
Forging weapons of war requires a practiced eye and a steady hand.
6 7000 Recruitment cost: -10% for land units (province_to_province_own)
Public order: -2 (province_to_province_own)
Resource production: 20 iron (building_to_building_own)
Squalor: +4 (region_to_region_own)
Army recruitment capacity: +1 (province_to_province_own)
6 Foundry Iron Production Level 4
Foundry
Here, metal can be poured, moulded and shaped into any shape you choose.
8 8000 Wealth: +15% from industrial and agricultural buildings (province_to_region_own)
Public order: -4 (province_to_province_own)
Resource production: 160 iron (building_to_building_own)
Squalor: +6 (region_to_region_own)
7 Grand Forge Iron Production Level 4
Grand Forge
It is no small task to equip an army for war.
8 11500 Recruitment cost: -15% for land units (province_to_province_own)
Public order: -4 (province_to_province_own)
Resource production: 20 iron (building_to_building_own)
Squalor: +6 (region_to_region_own)
Army recruitment capacity: +2 (province_to_province_own)
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