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Westphalia (Age of Charlemagne) Westphalia (Age of Charlemagne) Buildings

City Sanitation Buildings




City Sanitation

Granary
Granary
(att_bld_barbarian_water_major_1)
Level 0
Stores
Stores
(att_bld_barbarian_water_major_2)
Level 1
Souterrain
Souterrain
(att_bld_barbarian_water_major_3)
Level 2
Smokehouse
Smokehouse
(att_bld_barbarian_water_major_4)
Level 3
City Sanitation
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Granary City Sanitation Level 1
Granary
A wise man prepares for a poor harvest and a long winter.
3 2500 Food: +30 from reserves (region_to_region_own)
Sanitation: +3 (region_to_region_own)
2 Stores City Sanitation Level 2
Stores
During harsh winters a full belly is the most welcome of guests.
4 3000 Food: +50 from reserves (region_to_region_own)
Sanitation: +5 (region_to_region_own)
3 Souterrain City Sanitation Level 3
Souterrain
Food stored away from envious eyes may yet last the winter.
5 4000 Food: +70 from reserves (region_to_region_own)
Sanitation: +7 (region_to_region_own)
4 Smokehouse City Sanitation Level 4
Smokehouse
Left in the smokehouse, meat lasts longer and tastes better.
6 6000 Food: +90 from reserves (region_to_region_own)
Sanitation: +9 (region_to_region_own)
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