Left Panel
menu
HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Dockyard
Dockyard Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Port Level 2

Dockyard

A maritime power needs somewhere to berth its fleet.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1000km than march a tenth of that distance. Good ports were the key, where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Port Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Port Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Port Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Port Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Port Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Port Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Port Level 2
Dockyard

Building Name

Dockyard

Level Name

cha_bld_port_military_1

Building Chain

Port

Building Level

2

Create Time

2

Create Cost

2000

Effects

No Effect

Provides Garrison Army

128 Kuyl - Saxon Boatmen
Kuyl - Saxon Boatmen
(cha_sax_longship_boatmen)
Melee Ship
128 Kuyl - Saxon Heavy Boatmen
Kuyl - Saxon Heavy Boatmen
(cha_sax_longship_heavy_boatmen)
Melee Ship
88 Kuyl - Saxon Light Raiders
Kuyl - Saxon Light Raiders
(cha_sax_longship_light_raiders)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
128 Kuyl - Saxon Boatmen
Light Ship / Melee Ship / (cha_sax_longship_boatmen)
Kuyl - Saxon Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 500 500 1800 7 37 40 14 40 6 100 34
2
88 Kuyl - Saxon Light Raiders
Light Ship / Missile Ship / (cha_sax_longship_light_raiders)
Kuyl - Saxon Light Raiders
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 1800 7 38 150 4 20 7 14 2 2 6 100 26
Facebook