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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Sacred Shrine
Sacred Shrine Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) Paganism Level 3

Sacred Shrine

A place to worship. To worship your gods, my gods, THE gods.

Almost without exception, all religions have the concept of a holy space, a boundary between the real world and the numinous realm of the other world. This was a place where the gods and ancestors could be consulted for guidance and approval, and ceremonies held to mark important life-changing events. Such a spot was often the home to the “soul” of a people or nation, and even the thought of its loss or despoilment was regarded with horror. The tribes of Gaul, Britannia and Germania seldom constructed buildings to their gods, preferring to use natural boundaries like riverbanks, springs, lakes or tree groves to divide the everyday world from the spiritual realm. The oak was particularly sacred; oak groves were places of great importance, where tribal matters were discussed and druids sought answers from the gods.

Paganism

Sacred Ground
Sacred Ground
(cha_bld_paganism_1)
Paganism Level 0
Sacred Grove
Sacred Grove
(cha_bld_paganism_2)
Paganism Level 1
Sacred Shrine
Sacred Shrine
(cha_bld_paganism_3)
Paganism Level 2
Irminsul
Irminsul
(cha_bld_paganism_4)
Paganism Level 3
Sacred Shrine

Building Name

Sacred Shrine

Level Name

cha_bld_paganism_3

Building Chain

Paganism

Building Level

3

Create Time

6

Create Cost

3000

Require Technology

Pagan Rituals
Pagan Rituals

Effects

Enables agent recruitment: Priests (province_to_province_own)
Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)
Religious influence: +6 paganism (region_to_region_own)
Religious osmosis: +3 paganism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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