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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / King's Hall
King's Hall Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) City Level 4

King's Hall

Power is a curious thing. Invisible, yet must be seen to be believed.

The courts of barbarian kings and warlords were markedly different from the more 'civilised' courts and palaces of the Franks or the Muslim caliphates. For instance, built atop the tradition of tribal communes and chieftain's feasting halls, the courts and councils of Saxon and Viking kings were often places of revelry, where feasting and celebrating took place. The king also called together chieftains to meet in a gathering known as a 'thing' (in the Nordic countries) or a 'folkmoot' (in Anglo-Saxon ones). This was a place where grievances could be aired and issues of general policy and direction could be discussed.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
City Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
City Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
City Level 3
King's Hall

Building Name

King's Hall

Level Name

cha_bld_long_hall_3

Building Chain

City

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

King's Court
King's Court

Effects

Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Public order: +9 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

80 Saxon Cavalry
Saxon Cavalry
(cha_sax_cav)
Missile Cavalry
160 Javelinmen
160 Javelinmen
Javelinmen
(cha_sax_javelinmen)
Missile Infantry
160 Levy Javelinmen
160 Levy Javelinmen
Levy Javelinmen
(cha_sax_levy_javelinmen)
Missile Infantry
4 Bastion Onager
Bastion Onager
(cha_sax_onager_bastion)
Field Artillery
80 Scout Cavalry
Scout Cavalry
(cha_sax_scout_cav)
Missile Cavalry
160 Seax Band
160 Seax Band
160 Seax Band
Seax Band
(cha_sax_seax_band)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_levy_javelinmen)
Levy Javelinmen
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 70 80 7 5 7 14 2 22 6 100 26
2
80 Scout Cavalry
Cavalry / Missile Cavalry / (cha_sax_scout_cav)
Scout Cavalry
Ahead of the man force, these men give sight beyond sight.
80 400 425 90 80 5 2 37 32 40 33 10 150 34
3
160 Seax Band
Melee Infantry / Melee Infantry / (cha_sax_seax_band)
Seax Band
Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.
160 300 300 37 32 14 44 6 100 34
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