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HomeHome / Total War: Attila / Westphalia (Age of Charlemagne) / Buildings / Trade City
Trade City Westphalia (Age of Charlemagne)Westphalia (Age of Charlemagne) City Level 4

Trade City

A beacon of culture and prosperity.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Long Hall
Long Hall
(cha_bld_long_hall_1)
City Level 1
Noble's Hall
Noble's Hall
(cha_bld_long_hall_2)
City Level 2
King's Hall
King's Hall
(cha_bld_long_hall_3)
City Level 3
Trade City

Building Name

Trade City

Level Name

cha_bld_city_3

Building Chain

City

Building Level

4

Create Time

6

Create Cost

6000

Require Technology

Trade Hubs
Trade Hubs

Effects

Wealth: +30% from commercial buildings (province_to_region_own)
Food consumption: -80 (region_to_region_own)
Growth: +6 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

80 Saxon Cavalry
Saxon Cavalry
(cha_sax_cav)
Missile Cavalry
160 Javelinmen
160 Javelinmen
Javelinmen
(cha_sax_javelinmen)
Missile Infantry
160 Levy Javelinmen
160 Levy Javelinmen
Levy Javelinmen
(cha_sax_levy_javelinmen)
Missile Infantry
4 Bastion Onager
Bastion Onager
(cha_sax_onager_bastion)
Field Artillery
80 Scout Cavalry
Scout Cavalry
(cha_sax_scout_cav)
Missile Cavalry
160 Seax Band
160 Seax Band
160 Seax Band
Seax Band
(cha_sax_seax_band)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Levy Javelinmen
Missile Infantry / Missile Infantry / (cha_sax_levy_javelinmen)
Levy Javelinmen
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 70 80 7 5 7 14 2 22 6 100 26
2
80 Scout Cavalry
Cavalry / Missile Cavalry / (cha_sax_scout_cav)
Scout Cavalry
Ahead of the man force, these men give sight beyond sight.
80 400 425 90 80 5 2 37 32 40 33 10 150 34
3
160 Seax Band
Melee Infantry / Melee Infantry / (cha_sax_seax_band)
Seax Band
Short and deadly, a hacking weapon. Death by seax takes agonising, terrifying time.
160 300 300 37 32 14 44 6 100 34
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