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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Port Buildings
Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Buildings

Port Buildings




Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Level 2
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Docks Port Level 1
Ruined Docks
The husk of a once-thriving settlement, its inhabitants scattered to the winds.
0 0
2 Fishing Wharf Port Level 2
Fishing Wharf
Fish, like men, tend to take the bait left for them.
2 2000 Food: +40 from fishing (region_to_region_own)
Growth: +2 (province_to_province_own)
3 Trade Wharf Port Level 2
Trade Wharf
Wealth and prosperity are bought and sold here.
2 2000 Wealth: 150 from commerce (building_to_building_own)
Growth: +2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
4 Dockyard Port Level 2
Dockyard
A maritime power needs somewhere to berth its fleet.
2 2000
5 Trade Port Port Level 3
Trade Port
Ships from all over the world dock here to trade their wares.
4 3000 Wealth: 300 from commerce (building_to_building_own)
Growth: +4 (province_to_province_own)
Squalor: +4 (region_to_region_own)
6 Shipwright Port Level 3
Shipwright
The shipwright builds, his nation dominates.
4 3000
7 Fishing Port Port Level 3
Fishing Port
The bounty of the oceans can be highly profitable.
4 3000 Food: +60 from fishing (region_to_region_own)
Growth: +4 (province_to_province_own)
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