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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Monastery Buildings
Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Buildings

Monastery Buildings




Monastery

Chapel
Chapel
(cha_bld_monastery_1)
Level 0
Priory
Priory
(cha_bld_monastery_2)
Level 1
Monastery
Monastery
(cha_bld_monastery_3)
Level 2
Monastery
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Chapel Monastery Level 1
Chapel
You do not need a towering cathedral to talk to God.
2 1000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Religious influence: +2 Christianity (region_to_region_own)
Religious osmosis: +1 Christianity (province_to_province_own)
2 Priory Monastery Level 2
Priory
Through their example, the cathedral friars ensure the spiritual wellbeing of its congregation.
4 2000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Religious influence: +4 Christianity (region_to_region_own)
Religious osmosis: +2 Christianity (province_to_province_own)
3 Monastery Monastery Level 3
Monastery
A place apart from the world, its monks devote themselves wholly to contemplation and prayer.
6 3000 Enables agent recruitment: Priests (province_to_province_own)
Public order: +9 (province_to_province_own)
Public order: +3 (province_to_province_own_adjacent_food)
Religious influence: +6 Christianity (region_to_region_own)
Religious osmosis: +3 Christianity (province_to_province_own)
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