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Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Buildings

Mill Buildings




Mill

Watermill
Watermill
(cha_bld_mill_1)
Level 0
Ship Mill
Ship Mill
(cha_bld_mill_2)
Level 1
Tide Mill
Tide Mill
(cha_bld_mill_3)
Level 2
Mill
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Watermill Mill Level 1
Watermill
By which the elements themselves grind the corn.
2 1000 Wealth: +10% from agricultural buildings (province_to_region_own)
Wealth: +10% from industrial buildings (province_to_region_own)
2 Ship Mill Mill Level 2
Ship Mill
The latest technology can be moved to where it will be most effective.
4 2000 Wealth: +20% from agricultural buildings (province_to_region_own)
Wealth: +20% from industrial buildings (province_to_region_own)
3 Tide Mill Mill Level 3
Tide Mill
The natural motion of the tides, harnessed to feed the masses.
6 3000 Wealth: +30% from agricultural buildings (province_to_region_own)
Wealth: +30% from industrial buildings (province_to_region_own)
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