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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Fields Buildings
Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Buildings

Fields Buildings




Fields

Fields
Fields
(cha_bld_fields_1)
Level 0
Farm
Farm
(cha_bld_fields_2)
Level 1
Manor Farm
Manor Farm
(cha_bld_fields_3)
Level 2
Fields
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Fields Fields Level 1
Fields
Treated correctly, even a desert may become a meadow.
2 1000 Additional wealth: +30 from agriculture per local fertility level (building_to_building_own)
Food: +10 from agriculture (region_to_region_own)
Additional food: +2 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +2 (province_to_province_own)
2 Farm Fields Level 2
Farm
Grain makes the bread that feeds the masses. It all starts here.
4 2000 Additional wealth: +45 from agriculture per local fertility level (building_to_building_own)
Food: +15 from agriculture (region_to_region_own)
Additional food: +3 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +4 (province_to_province_own)
3 Manor Farm Fields Level 3
Manor Farm
Land is power, granted to vassals and retainers, in return for their fealty.
6 3000 Additional wealth: +60 from agriculture per local fertility level (building_to_building_own)
Food: +20 from agriculture (region_to_region_own)
Additional food: +4 per local fertility level (region_to_region_own)
Additional food: +1 per local fertility level (all provinces)
Growth: +6 (province_to_province_own)
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