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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Community Buildings
Kingdom of Mercia (Age of Charlemagne) Kingdom of Mercia (Age of Charlemagne) Buildings

Community Buildings




Community

Communal Grounds
Communal Grounds
(att_bld_barbmigs_community_1)
Level 0
Trading Ground
Trading Ground
(att_bld_barbmigs_community_market_2)
Level 1
Traders' Camp
Traders' Camp
(att_bld_barbmigs_community_market_3)
Level 2
Fairground
Fairground
(att_bld_barbmigs_community_market_4)
Level 3
Hostage Pens
Hostage Pens
(att_bld_barbmigs_community_slaves_2)
Level 1
Slave Trader
Slave Trader
(att_bld_barbmigs_community_slaves_3)
Level 2
Slave Market
Slave Market
(att_bld_barbmigs_community_slaves_4)
Level 3
Storage Wagons
Storage Wagons
(att_bld_barbmigs_community_storage_2)
Level 1
Storage Pit
Storage Pit
(att_bld_barbmigs_community_storage_3)
Level 2
Subterranean Caches
Subterranean Caches
(att_bld_barbmigs_community_storage_4)
Level 3
Community
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Communal Grounds Community Level 1
Communal Grounds
Everyone needs a place to gather to feel part of society.
2 1500 Wealth: 200 from commerce (force_to_force_building)
2 Hostage Pens Community Level 2
Hostage Pens
Some men are born free, but not all die that way.
3 3000 Wealth: +5% from industrial buildings (force_to_force_own)
Wealth: 300 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
Sacking, Looting and Razing income: +5% (force_building_to_force_own)
3 Trading Ground Community Level 2
Trading Ground
"Two for that, you must be mad! It's worth at least ten!"
3 2500 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 400 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
Wealth: +2% from all horde buildings (force_to_force_own)
4 Storage Wagons Community Level 2
Storage Wagons
During harsh winters a full belly is the most welcome of guests.
3 3000 Wealth: +5% from animal husbandry buildings (force_to_force_own)
Food: +30 from reserves (force_to_force_own)
Growth: +2 when encamped (force_to_force_own)
5 Slave Trader Community Level 3
Slave Trader
Some men are born free, but not all die that way.
4 5000 Wealth: +10% from industrial buildings (force_to_force_own)
Wealth: 525 from commerce (force_to_force_building)
Integrity: -2 (force_to_force_own)
Sacking, Looting and Razing income: +10% (force_building_to_force_own)
6 Traders' Camp Community Level 3
Traders' Camp
Everything, and everyone, has a price.
4 5000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 700 from commerce (force_to_force_building)
Integrity: -2 (force_to_force_own)
Wealth: +5% from all horde buildings (force_to_force_own)
7 Storage Pit Community Level 3
Storage Pit
Food stored away from envious eyes may yet last the winter.
4 5000 Wealth: +10% from animal husbandry buildings (force_to_force_own)
Food: +40 from reserves (force_to_force_own)
Growth: +4 when encamped (force_to_force_own)
8 Slave Market Community Level 4
Slave Market
Those who allow themselves to be enslaved are little better than cattle.
5 8000 Wealth: +15% from industrial buildings (force_to_force_own)
Wealth: 850 from commerce (force_to_force_building)
Integrity: -4 (force_to_force_own)
Sacking, Looting and Razing income: +15% (force_building_to_force_own)
9 Fairground Community Level 4
Fairground
A place to relax and be entertained before talk of trade begins in earnest.
5 8000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 1100 from commerce (force_to_force_building)
Integrity: -4 (force_to_force_own)
Wealth: +10% from all horde buildings (force_to_force_own)
10 Subterranean Caches Community Level 4
Subterranean Caches
Left in the smokehouse, meat lasts longer and tastes better.
5 8000 Wealth: +15% from animal husbandry buildings (force_to_force_own)
Food: +50 from reserves (force_to_force_own)
Growth: +6 when encamped (force_to_force_own)
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