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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Royal Mint
Royal Mint Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Treasury Level 2

Royal Mint

When your face is everywhere, there can be no doubt who rules.

Although the first mints appeared as early as the 7th century BC and spread swiftly around the ancient world, the concept of using coins to define value wasn't adopted by the northern tribes until much later. Prior to the 2nd century BC, bartering and payment-in-kind were widely-used by various tribes and petty kingdoms; the concept of an alternative to treasure that could be accumulated to obtain wealth was alien to the barbarian mindset. Although coins were used by the Celts from that point onwards, the first Germanic ruler to mint in his own name, and bearing his image, was Rechiar, who was king of the Suebi during the 3rd century AD. However, he had other motives aside from the stimulation of the economy, seeing minting, rightly, as a form of propaganda with which to consolidate his powerbase. Once the Vandals and Visigoths occupied former Roman territory they took over much of the ailing Empire's infrastructure, and as such began minting coins from the late 5th century onwards. At first they simply continued to mint 'pseudo-Imperial' coinage such as the 'tremissis' and 'solidus', but eventually reformed the system and produced independent currency using classic designs. Some mints even appropriated Imperial iconography, something that was undoubtedly shocking to their contemporaries but served as a blatant declaration of intent to rule in the Empire's stead.

Treasury

Mint
Mint
(cha_bld_treasury_1)
Treasury Level 0
Royal Mint
Royal Mint
(cha_bld_treasury_2)
Treasury Level 1
Treasury
Treasury
(cha_bld_treasury_3)
Treasury Level 2
Royal Mint

Building Name

Royal Mint

Level Name

cha_bld_treasury_2

Building Chain

Treasury

Building Level

2

Create Time

4

Create Cost

3500

Require Technology

Coinage
Coinage

Effects

Wealth: +15% from all buildings (province_to_region_own)
Wealth: +15% from all buildings in adjacent provinces (province_to_regions_own_in_adjacent_province)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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