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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Trade Wharf
Trade Wharf Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Port Level 2

Trade Wharf

Wealth and prosperity are bought and sold here.

Over the centuries, many civilisations have relied on naval power, both mercantile and military, to maintain their empires. At its height, the Eastern Roman Empire spanned the Mediterranean, and with its capital at Constantinople spread its trade influence into the Black Sea beyond. The Sassanid Empire, likewise, controlled the Persian Gulf, opening trade with the Far East. Elsewhere, fishing supplemented agriculture, especially in arid coastal regions. In comparison to the dangers of drought and flood that could destroy crops, fish could be relied upon whatever the weather.

Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Port Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Port Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Port Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Port Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Port Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Port Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Port Level 2
Trade Wharf

Building Name

Trade Wharf

Level Name

cha_bld_port_trade_1

Building Chain

Port

Building Level

2

Create Time

2

Create Cost

2000

Effects

Wealth: 150 from commerce (building_to_building_own)
Growth: +2 (province_to_province_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

128 Kuyl - Fyrd Boatmen
Kuyl - Fyrd Boatmen
(cha_eng_longship_fyrd_boatmen)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
128 Kuyl - Fyrd Boatmen
Light Ship / Melee Ship / (cha_eng_longship_fyrd_boatmen)
Kuyl - Fyrd Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 400 400 1800 7 25 32 15 57 6 100 32
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