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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Dockyard
Dockyard Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Port Level 2

Dockyard

A maritime power needs somewhere to berth its fleet.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1000km than march a tenth of that distance. Good ports were the key, where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Port Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Port Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Port Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Port Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Port Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Port Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Port Level 2
Dockyard

Building Name

Dockyard

Level Name

cha_bld_port_military_1

Building Chain

Port

Building Level

2

Create Time

2

Create Cost

2000

Effects

No Effect

Provides Garrison Army

88 Kuyl - Fyrd Archer Boatmen
Kuyl - Fyrd Archer Boatmen
(cha_eng_longship_fyrd_archer_boatmen)
Missile Ship
128 Kuyl - Fyrd Boatmen
Kuyl - Fyrd Boatmen
(cha_eng_longship_fyrd_boatmen)
Melee Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
88 Kuyl - Fyrd Archer Boatmen
Light Ship / Missile Ship / (cha_eng_longship_fyrd_archer_boatmen)
Kuyl - Fyrd Archer Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 300 300 1800 7 32 150 4 20 7 9 2 2 6 100 26
2
128 Kuyl - Fyrd Boatmen
Light Ship / Melee Ship / (cha_eng_longship_fyrd_boatmen)
Kuyl - Fyrd Boatmen
Fast, flat-bottomed vessels to both cross the seas and fight upon them.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 400 400 1800 7 25 32 15 57 6 100 32
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