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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Sacred Ground
Sacred Ground Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Paganism Level 1

Sacred Ground

All great men honour the gods and love their women.

Almost without exception, all religions have the concept of a holy space, a boundary between the real world and the numinous realm of the other world. This was a place where the gods and ancestors could be consulted for guidance and approval, and ceremonies held to mark important life-changing events. Such a spot was often the home to the “soul” of a people or nation, and even the thought of its loss or despoilment was regarded with horror. The tribes of Gaul, Britannia and Germania seldom constructed buildings to their gods, preferring to use natural boundaries like riverbanks, springs, lakes or tree groves to divide the everyday world from the spiritual realm. The oak was particularly sacred; oak groves were places of great importance, where tribal matters were discussed and druids sought answers from the gods.

Paganism

Sacred Ground
Sacred Ground
(cha_bld_paganism_1)
Paganism Level 0
Sacred Grove
Sacred Grove
(cha_bld_paganism_2)
Paganism Level 1
Sacred Shrine
Sacred Shrine
(cha_bld_paganism_3)
Paganism Level 2
Sacred Ground

Building Name

Sacred Ground

Level Name

cha_bld_paganism_1

Building Chain

Paganism

Building Level

1

Create Time

2

Create Cost

1000

Effects

Enables agent recruitment: Priests (province_to_province_own)
Public order: +3 (province_to_province_own)
Public order: +1 (province_to_province_own_adjacent_food)
Religious influence: +2 paganism (region_to_region_own)
Religious osmosis: +1 paganism (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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