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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Manorial Court
Manorial Court Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Town Level 3

Manorial Court

By the ruler's generosity, his vassals may acquire power and status of their own.

With the collapse the Empire, Europe of the Middle Ages evolved the Roman villa system into three elements; the feudal system, manorialism and serfdom. Feudalism divided the king's land into territories (or 'fiefs'), which were ruled by vassals in his name. Most of the land in Carolingian Europe was held 'allodially', meaning the vassal was vested with total control and (importantly) defence of the land in the name of the king. Manorialism legitimised the power they had, as the manor became the centre of local legal and economic authority. The lord of the manor became the most important local figure, his subjects tasked with working the surrounding land of the estate. At the bottom of this system (often represented by a triangle with the king at the apex) were the serfs, who were made to work the land in a system only slightly removed from slavery. The serfs worked the land for their own gain, but owed their masters a share of the produce that was grown. They were dependant on the lord's land to work, and were legally bound never to leave his service.

Town

Ruined Village
Ruined Village
(cha_bld_minor_ruin)
Town Level 0
Manor
Manor
(cha_bld_manor_1)
Town Level 1
Manorial Court
Manorial Court
(cha_bld_manor_2)
Town Level 2
Grand Manor
Grand Manor
(cha_bld_manor_3)
Town Level 3
Market Village
Market Village
(cha_bld_market_town_1)
Town Level 1
Market Town
Market Town
(cha_bld_market_town_2)
Town Level 2
Great Market Town
Great Market Town
(cha_bld_market_town_3)
Town Level 3
Manorial Court

Building Name

Manorial Court

Level Name

cha_bld_manor_2

Building Chain

Town

Building Level

3

Create Time

4

Create Cost

4000

Effects

Wealth: 180 from agriculture (building_to_building_own)
Wealth: +10% from agricultural buildings (province_to_region_own)
Food consumption: -30 (region_to_region_own)
Growth: +4 (province_to_province_own)

Provides Garrison Army

160 Fyrd Archers
160 Fyrd Archers
Fyrd Archers
(cha_eng_fyrd_archers)
Missile Infantry
160 Fyrd Spearmen
160 Fyrd Spearmen
Fyrd Spearmen
(cha_eng_fyrd_spear)
Spear Infantry
80 Horsemen
Horsemen
(cha_eng_horsemen)
Melee Cavalry
160 Select Archers
160 Select Archers
Select Archers
(cha_eng_select_archers)
Missile Infantry
160 Select Spearmen
160 Select Spearmen
Select Spearmen
(cha_eng_select_spear)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Fyrd Archers
Missile Infantry / Missile Infantry / (cha_eng_fyrd_archers)
Fyrd Archers
Place a bow in a man's hand and show him where to shoot. The state can do no more.
160 200 200 32 150 4 14 7 9 2 2 6 100 26
2
160 Fyrd Spearmen
Melee Infantry / Spear Infantry / (cha_eng_fyrd_spear)
Fyrd Spearmen
"The circumstances of your birth are irrelevant, know only that you must fight, and you must fight now."
160 150 150 25 32 15 57 6 100 32
3
80 Horsemen
Cavalry / Melee Cavalry / (cha_eng_horsemen)
Horsemen
Their short spears allow these men to thrust and stab from horseback.
80 400 400 35 32 42 29 10 150 34
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