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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Celtic Burial Site
Celtic Burial Site Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Religion Level 3

Celtic Burial Site

The honoured dead should never be forgotten.

The tribal peoples of Britain and Europe had a variety of burial customs, from cremation to the use of barrows and other grave mounds. Perhaps the most famous barbarian burial of the time was Alaric's, who was king of the Visigoths during the late 4th and early 5th century AD. After his second invasion of Italy ended in defeat, Alaric went south to invade Africa. However, Alaric died before this could happen, of a fever at the city of Cosenza in AD410. Legend has it that his people diverted the course of the Busento River to bury their king, with all his kingly trappings and spoils of war, under the river bed. Once he was safely interred the river was redirected back to its usual course, thereby covering the gravesite. In order to keep its location secret, the slaves used to dig the grave were all killed.

Religion

Holy Grounds
Holy Grounds
(att_bld_religion_celtic_minor_1)
Religion Level 0
Symbol Stones
Symbol Stones
(att_bld_religion_celtic_minor_burial_2)
Religion Level 1
Celtic Burial Site
Celtic Burial Site
(att_bld_religion_celtic_minor_burial_3)
Religion Level 2
Celtic Barrows
Celtic Barrows
(att_bld_religion_celtic_minor_burial_4)
Religion Level 3
Sacred Well
Sacred Well
(att_bld_religion_celtic_minor_water_2)
Religion Level 1
Sacred Marsh
Sacred Marsh
(att_bld_religion_celtic_minor_water_3)
Religion Level 2
Sacrificial Grounds
Sacrificial Grounds
(att_bld_religion_celtic_minor_water_4)
Religion Level 3
Celtic Burial Site

Building Name

Celtic Burial Site

Level Name

att_bld_religion_celtic_minor_burial_3

Building Chain

Religion

Building Level

3

Create Time

4

Create Cost

5000

Require Resource

Effects

Religious influence: +1 Celtic paganism (region_to_region_own)
Religious osmosis: +1 Celtic paganism (province_to_province_own)
Sanitation: +2 to all regions in this province (province_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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