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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Royal Encampment
Royal Encampment Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Community Level 4

Royal Encampment

A wise warlord keeps his strongest men about him at all times.

As barbarian society developed the need for larger settlements was greater, in order to house their ever-larger populations. This gave rise to an increase in the number of fortified settlements built on areas with natural defences such as hilltops, cliffs or river banks. Stone or wooden defences were then added, setting them apart from smaller settlements. Some historians argue that the addition of fortifications was not a defensive decision but was, in fact, a matter of tribal prestige. As such, a tribe could have more than one fortified settlement and their sizes varied significantly. Julius Caesar, in his study of the Gauls, named their versions 'oppidum', noting that the differing sizes appeared to indicate the power structure within each tribe.

Community

Lavish Tents
Lavish Tents
(att_bld_barbmigs_leadership_1)
Community Level 0
Storyteller's Tent
Storyteller's Tent
(att_bld_barbmigs_leadership_elders_2)
Community Level 1
Loremaster's Quarters
Loremaster's Quarters
(att_bld_barbmigs_leadership_elders_3)
Community Level 2
Gathering of Elders
Gathering of Elders
(att_bld_barbmigs_leadership_elders_4)
Community Level 3
Noblemen's Camp
Noblemen's Camp
(att_bld_barbmigs_leadership_nobles_2)
Community Level 1
Royal Pavilion
Royal Pavilion
(att_bld_barbmigs_leadership_nobles_3)
Community Level 2
Royal Encampment
Royal Encampment
(att_bld_barbmigs_leadership_nobles_4)
Community Level 3
Royal Encampment

Building Name

Royal Encampment

Level Name

att_bld_barbmigs_leadership_nobles_4

Building Chain

Community

Building Level

4

Create Time

5

Create Cost

8000

Effects

Enables agent recruitment: Champions (force_to_force_own)
Wealth: 850 from culture (force_to_force_building)
Food consumption: -80 (force_to_force_own)
Integrity: +17 (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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