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HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Loremaster's Quarters
Loremaster's Quarters Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Community Level 3

Loremaster's Quarters

Tales of bravery and valour always bring men to the fireside.

Much of what we know of barbarian tribes comes from accounts set down by Roman and Greek writers, and they are often extremely critical. However, Gaius Cornelius Tacitus, in the book ‘Germania’, writes about the Germanic tribes with great respect. He describes a people who were very open and hospitable, and who loved nothing more than feasting and celebrating great deeds. He was also impressed that they resolved all tribal issues at a council where every man's voice could be heard. Also remarking on the fidelity shown within Germanic marriages, there was one aspect of their lives that Tacitus found deplorable and barbaric - he thoroughly disapproved of “their habitual drunkenness”.

Community

Lavish Tents
Lavish Tents
(att_bld_barbmigs_leadership_1)
Community Level 0
Storyteller's Tent
Storyteller's Tent
(att_bld_barbmigs_leadership_elders_2)
Community Level 1
Loremaster's Quarters
Loremaster's Quarters
(att_bld_barbmigs_leadership_elders_3)
Community Level 2
Gathering of Elders
Gathering of Elders
(att_bld_barbmigs_leadership_elders_4)
Community Level 3
Noblemen's Camp
Noblemen's Camp
(att_bld_barbmigs_leadership_nobles_2)
Community Level 1
Royal Pavilion
Royal Pavilion
(att_bld_barbmigs_leadership_nobles_3)
Community Level 2
Royal Encampment
Royal Encampment
(att_bld_barbmigs_leadership_nobles_4)
Community Level 3
Loremaster's Quarters

Building Name

Loremaster's Quarters

Level Name

att_bld_barbmigs_leadership_elders_3

Building Chain

Community

Building Level

3

Create Time

4

Create Cost

5000

Effects

Enables agent recruitment: Priests (force_to_force_own)
Wealth: 525 from culture (force_to_force_building)
Food consumption: -40 (force_to_force_own)
Integrity: +7 (force_to_force_own)
Research rate: +10% (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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