Left Panel
menu
HomeHome / Total War: Attila / Kingdom of Mercia (Age of Charlemagne) / Buildings / Livestock Pens
Livestock Pens Kingdom of Mercia (Age of Charlemagne)Kingdom of Mercia (Age of Charlemagne) Farm Level 4

Livestock Pens

The size of a man's herd is an indication of his wealth.

Herding is one of the original forms of basic agriculture that was disseminated around the Mediterranean in the Neolithic age. Populations that practiced herding obtained everything from food to furniture from the animals they owned, so were not tied to the land and could move freely in search of new grazing. This enabled a population to sustain itself in arid conditions unsuitable to cultivation, as well as making it resilient to climatic changes that might be devastating to a settled culture. The same mobility made herding populations famously difficult to control, especially as the habitual raids on the livestock of others led to the development of fearsome combat skills.

Farm

Farmstead
Farmstead
(att_bld_barbarian_farm_1)
Farm Level 0
Fields
Fields
(att_bld_barbarian_farm_agriculture_2)
Farm Level 1
Enclosed Fields
Enclosed Fields
(att_bld_barbarian_farm_agriculture_3)
Farm Level 2
Irrigated Fields
Irrigated Fields
(att_bld_barbarian_farm_agriculture_4)
Farm Level 3
Goat Herd
Goat Herd
(att_bld_barbarian_farm_chickens_2)
Farm Level 1
Goat Pens
Goat Pens
(att_bld_barbarian_farm_chickens_3)
Farm Level 2
Goat Barns
Goat Barns
(att_bld_barbarian_farm_chickens_4)
Farm Level 3
Pastures
Pastures
(att_bld_barbarian_farm_livestock_2)
Farm Level 1
Livestock Herd
Livestock Herd
(att_bld_barbarian_farm_livestock_3)
Farm Level 2
Livestock Pens
Livestock Pens
(att_bld_barbarian_farm_livestock_4)
Farm Level 3
Livestock Pens

Building Name

Livestock Pens

Level Name

att_bld_barbarian_farm_livestock_4

Building Chain

Farm

Building Level

4

Create Time

5

Create Cost

4000

Effects

Wealth: 500 from animal husbandry (building_to_building_own)
Additional wealth: +150 from animal husbandry per local fertility level (building_to_building_own)
Food: +40 from animal husbandry (region_to_region_own)
Additional food: +10 per local fertility level (region_to_region_own)
Public order: -5 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Horse breeding II: +10% battle speed for cavalry unit recruits (province_to_province_own)
Army recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
Facebook