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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Administration Buildings
Kingdom of the Lombards (Age of Charlemagne) Kingdom of the Lombards (Age of Charlemagne) Buildings

Administration Buildings




Administration

Capitol
Capitol
(att_bld_roman_east_civic_major_1)
Level 0
Governor's House
Governor's House
(att_bld_roman_east_civic_governor_2)
Level 1
Governor's Estate
Governor's Estate
(att_bld_roman_east_civic_governor_3)
Level 2
Governor's Palace
Governor's Palace
(att_bld_roman_east_civic_governor_4)
Level 3
Imperial Palace
Imperial Palace
(att_bld_roman_east_civic_governor_5_legendary)
Level 4
Banking House
Banking House
(att_bld_roman_east_civic_treasury_2)
Level 1
Mint
Mint
(att_bld_roman_east_civic_treasury_3)
Level 2
Treasury
Treasury
(att_bld_roman_east_civic_treasury_4)
Level 3
Administration
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Capitol Administration Level 1
Capitol
The beating heart of Empire; a centre for control.
2 2000 Wealth: 300 from culture (building_to_building_own)
Food consumption: -10 (region_to_region_own)
Public order: +3 (province_to_province_own)
2 Governor's House Administration Level 2
Governor's House
An impressive building to silence the doubters. This city is here to stay.
3 3000 Wealth: 300 from culture (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Tax rate: +4% (province_to_province_own)
Public order: +9 (province_to_province_own)
3 Banking House Administration Level 2
Banking House
"Anything to declare?"
3 3000 (NOT DISPLAYED) +2% possible trade routes (factionwide)
Wealth: +10% from commercial buildings (province_to_region_own)
Trade income: +2% trade agreement tariffs (factionwide)
Food consumption: -15 (region_to_region_own)
Public order: +3 (province_to_province_own)
4 Mint Administration Level 3
Mint
It's easy to be an icon when your face is on a coin.
4 5000 (NOT DISPLAYED) +4% possible trade routes (factionwide)
Wealth: +15% from commercial buildings (province_to_region_own)
Trade income: +4% trade agreement tariffs (factionwide)
Food consumption: -35 (region_to_region_own)
Public order: +3 (province_to_province_own)
5 Governor's Estate Administration Level 3
Governor's Estate
A sprawling pile fit for the Emperor's hand.
4 5000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Tax rate: +6% (province_to_province_own)
Public order: +13 (province_to_province_own)
6 Governor's Palace Administration Level 4
Governor's Palace
Just in case it wasn't clear exactly who is in charge…
5 8000 Enables agent recruitment: Champions (province_to_province_own)
Wealth: 900 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Tax rate: +8% (province_to_province_own)
Public order: +17 (province_to_province_own)
7 Treasury Administration Level 4
Treasury
Under the Sakellarios' watchful eye, funds are distributed according to need.
5 8000 (NOT DISPLAYED) +6% possible trade routes (factionwide)
Wealth: +20% from commercial buildings (province_to_region_own)
Trade income: +6% trade agreement tariffs (factionwide)
Food consumption: -75 (region_to_region_own)
Public order: +3 (province_to_province_own)
8 Imperial Palace Administration Level 5
Imperial Palace
Let there be order here, whilst chaos swirls around us.
8 15000 Enables agent recruitment: Champions (province_to_province_own)
Maximum amount of active Champions increased by +1 (factionwide)
Wealth: 2000 from culture (building_to_building_own)
Food consumption: -100 (region_to_region_own)
Tax rate: +8% (province_to_province_own)
Public order: +17 (province_to_province_own)
Public order: +1 (all provinces)
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