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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Muster Hall
Muster Hall Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Barracks Level 1

Muster Hall

A collection of men with spears is better than a mob with nothing.

'Barracks' did not always refer to buildings that housed military personnel. Originally, they were called 'baraca' (from Catalan) and housed both people and animals alike. During the time of the Roman Empire, the elite Praetorian Guard were housed in barracks, as befitted their status as the Emperor's bodyguards. Indeed, early barracks were reserved entirely for elite regiments. Further examples were then constructed for more standard troops, such as the fortresses at Vercovicium and Vindolanda in Roman England. Building barracks inside fortresses made logistical sense, as troops would live and train in the place they were expected to defend. Over the centuries, the central idea of barracks changed little - in addition to living quarters, they also developed a large central courtyard for training and parading upon. As professional standing armies were smaller during the Middle Ages, barracks were less common than during later centuries, when enormous professional forces required larger building solutions.

Barracks

Muster Hall
Muster Hall
(cha_bld_barracks_1)
Barracks Level 0
Barracks
Barracks
(cha_bld_barracks_2)
Barracks Level 1
Royal Barracks
Royal Barracks
(cha_bld_barracks_3)
Barracks Level 2
Muster Hall

Building Name

Muster Hall

Level Name

cha_bld_barracks_1

Building Chain

Barracks

Building Level

1

Create Time

2

Create Cost

1000

Effects

No Effect

Provides Garrison Army

160 Lombard Axemen
Lombard Axemen
(cha_lom_axemen)
Melee Infantry
160 Levy Axemen
Levy Axemen
(cha_lom_levy_axemen)
Melee Infantry
160 Levy Skirmishers
Levy Skirmishers
(cha_lom_levy_skirm)
Missile Infantry
160 Skirmishers
Skirmishers
(cha_lom_skirm)
Missile Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Lombard Levy
Melee Infantry / Melee Infantry / (cha_lom_levy)
Lombard Levy
A man will fight if he must, even if he does not wish it.
160 300 300 42 20 12 42 6 100 34
2
160 Levy Axemen
Melee Infantry / Melee Infantry / (cha_lom_levy_axemen)
Levy Axemen
If he can pick it up, just about anyone can kill with an axe.
160 350 350 45 32 30 30 6 100 34
3
160 Levy Skirmishers
Missile Infantry / Missile Infantry / (cha_lom_levy_skirm)
Levy Skirmishers
Skirmishers perform a useful tactical function. Sometimes that function is merely to distract the enemy.
160 170 170 70 80 7 5 7 9 2 22 6 100 26
4
80 Raider Cavalry
Cavalry / Missile Cavalry / (cha_lom_raider_cav)
Raider Cavalry
A swift steed and a sharp blade are all a raider requires.
80 400 400 70 80 5 5 40 9 35 32 6 150 34
5
160 Swordsmen
Melee Infantry / Melee Infantry / (cha_lom_sword)
Swordsmen
Fine steel is a rarity, as are fine swordsmen.
160 350 350 29 40 14 54 10 100 36
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