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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Banking House
Banking House Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Administration Level 2

Banking House

"Anything to declare?"

When the Emperor Constantine moved his Imperial residence to Byzantium his new capital was perfectly positioned to receive the trade flowing from Europe, Asia, the Mediterranean and the Black Sea. This strong foundation helped the Eastern Empire to thrive and before long a multitude of customs houses sprung up to collect the duty on all the imported and exported goods that passed through the city. We know of the volume and location of these buildings due to the discovery of the customs seals used, along with other historical findings. This carefully controlled trade network enabled the Romans to reduce smuggling and better control their trade economy.

Administration

Capitol
Capitol
(att_bld_roman_east_civic_major_1)
Administration Level 0
Governor's House
Governor's House
(att_bld_roman_east_civic_governor_2)
Administration Level 1
Governor's Estate
Governor's Estate
(att_bld_roman_east_civic_governor_3)
Administration Level 2
Governor's Palace
Governor's Palace
(att_bld_roman_east_civic_governor_4)
Administration Level 3
Imperial Palace
Imperial Palace
(att_bld_roman_east_civic_governor_5_legendary)
Administration Level 4
Banking House
Banking House
(att_bld_roman_east_civic_treasury_2)
Administration Level 1
Mint
Mint
(att_bld_roman_east_civic_treasury_3)
Administration Level 2
Treasury
Treasury
(att_bld_roman_east_civic_treasury_4)
Administration Level 3
Banking House

Building Name

Banking House

Level Name

att_bld_roman_east_civic_treasury_2

Building Chain

Administration

Building Level

2

Create Time

3

Create Cost

3000

Effects

(NOT DISPLAYED) +2% possible trade routes (factionwide)
Wealth: +10% from commercial buildings (province_to_region_own)
Trade income: +2% trade agreement tariffs (factionwide)
Food consumption: -15 (region_to_region_own)
Public order: +3 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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