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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Governor's Estate
Governor's Estate Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Administration Level 3

Governor's Estate

A sprawling pile fit for the Emperor's hand.

The office of governor was incredibly important in the provinces of the Eastern Roman Empire, helping to keep control over a vast territory. It was a governor’s job to collect taxes, maintain public order and preside over legal matters. He was expected to travel to the key towns within his province to administer justice and oversee trials. Although governors had the sole right to impose capital punishment within their jurisdiction, their decisions could be called in to question. However, this meant the plaintiff had to travel to the capital to lay his case before the Emperor, something few could afford to do.

Administration

Capitol
Capitol
(att_bld_roman_east_civic_major_1)
Administration Level 0
Governor's House
Governor's House
(att_bld_roman_east_civic_governor_2)
Administration Level 1
Governor's Estate
Governor's Estate
(att_bld_roman_east_civic_governor_3)
Administration Level 2
Governor's Palace
Governor's Palace
(att_bld_roman_east_civic_governor_4)
Administration Level 3
Imperial Palace
Imperial Palace
(att_bld_roman_east_civic_governor_5_legendary)
Administration Level 4
Banking House
Banking House
(att_bld_roman_east_civic_treasury_2)
Administration Level 1
Mint
Mint
(att_bld_roman_east_civic_treasury_3)
Administration Level 2
Treasury
Treasury
(att_bld_roman_east_civic_treasury_4)
Administration Level 3
Governor's Estate

Building Name

Governor's Estate

Level Name

att_bld_roman_east_civic_governor_3

Building Chain

Administration

Building Level

3

Create Time

4

Create Cost

5000

Effects

Enables agent recruitment: Champions (province_to_province_own)
Wealth: 500 from culture (building_to_building_own)
Food consumption: -50 (region_to_region_own)
Tax rate: +6% (province_to_province_own)
Public order: +13 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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