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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Toolmaker
Toolmaker Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Iron Production Level 2

Toolmaker

A bad workman blames his tools, a good one buys new ones.

If one worker built both the ancient and modern worlds, it is the blacksmith. Tools of bronze and later iron enabled land to be cultivated, ships to be built, stone to be quarried, and wars to be fought with greater and more terrible savagery than ever before. Blacksmiths were ubiquitous: every village and town of note had a smithy turning out anything the community needed. Smithing also encouraged trade, as the tin needed for bronze was not always a local resource. This is what led the Phoenicians to sail all the way to distant Britain: they were looking for a reliable, and plentiful, source of tin. It was the move from bronze to iron that gave warriors an edge in combat, often quite literally. In the hands of a strong man, an iron sword could cleave through bronze armour and weaponry with suitably unfortunate results for its target.

Iron Production

Iron Smelter
Iron Smelter
(att_bld_all_resources_iron_1)
Iron Production Level 0
Weaponsmith
Weaponsmith
(att_bld_all_resources_iron_armory_2)
Iron Production Level 1
Forge
Forge
(att_bld_all_resources_iron_armory_3)
Iron Production Level 2
Grand Forge
Grand Forge
(att_bld_all_resources_iron_armory_4)
Iron Production Level 3
Toolmaker
Toolmaker
(att_bld_all_resources_iron_blacksmith_2)
Iron Production Level 1
Ironsmith
Ironsmith
(att_bld_all_resources_iron_blacksmith_3)
Iron Production Level 2
Foundry
Foundry
(att_bld_all_resources_iron_blacksmith_4)
Iron Production Level 3
Toolmaker

Building Name

Toolmaker

Level Name

att_bld_all_resources_iron_blacksmith_2

Building Chain

Iron Production

Building Level

2

Create Time

4

Create Cost

3000

Effects

Wealth: +5% from industrial and agricultural buildings (province_to_region_own)
Public order: -1 (province_to_province_own)
Resource production: 40 iron (building_to_building_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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