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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Carpenter
Carpenter Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Military Upgrades Level 2

Carpenter

Working wood into useful objects is a valuable skill.

Wood has been essential for life and trade for as long as humans have cut down trees. In the ancient world wood and charcoal were the foremost fuels, with timber also being used extensively in construction, transport, warfare, furniture-making and even the arts. The early design of mortise and tenon joinery was found in Egyptian furniture from 2500BC and spread throughout Europe and the Middle East. Although stone was used in many advanced cultures for construction, wood remained the basic building block for many peoples. Nothing surpassed it if you wanted to go to sea. Boat and ship building developed throughout the ages and timber supplies were crucial when establishing a navy.

Military Upgrades

Supply Storage
Supply Storage
(att_bld_all_military_upgrades_1)
Military Upgrades Level 0
Armourer
Armourer
(att_bld_all_military_upgrades_armor_2)
Military Upgrades Level 1
Armoury
Armoury
(att_bld_all_military_upgrades_armor_3)
Military Upgrades Level 2
Royal Armoury
Royal Armoury
(att_bld_all_military_upgrades_armor_4)
Military Upgrades Level 3
Blacksmith
Blacksmith
(att_bld_all_military_upgrades_weapons_2)
Military Upgrades Level 1
Weaponsmith
Weaponsmith
(att_bld_all_military_upgrades_weapons_3)
Military Upgrades Level 2
Master Weaponsmith
Master Weaponsmith
(att_bld_all_military_upgrades_weapons_4)
Military Upgrades Level 3
Carpenter
Carpenter
(att_bld_all_military_upgrades_wood_2)
Military Upgrades Level 1
Carpentry Workshop
Carpentry Workshop
(att_bld_all_military_upgrades_wood_3)
Military Upgrades Level 2
Siege Workshop
Siege Workshop
(att_bld_all_military_upgrades_wood_4)
Military Upgrades Level 3
Carpenter

Building Name

Carpenter

Level Name

att_bld_all_military_upgrades_wood_2

Building Chain

Military Upgrades

Building Level

2

Create Time

3

Create Cost

3000

Effects

Unit experience: +1 for all recruits (province_to_province_own)
Hull strength: +5% (building_to_sea_region_own)
Public order: -2 (province_to_province_own)
Squalor: +2 (region_to_region_own)
Fletching I: +5% ammunition for missile unit recruits (province_to_province_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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