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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Adobe Kilns
Adobe Kilns Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) City Industry Level 4

Adobe Kilns

Well-fired bricks and tiles speed great works to completion.

Adobe has been used as a versatile and durable building material for thousands of years. It is formed from clay, sand and water, with some fibrous, organic binding matter such as straw or manure. It can be made on site as a continuous structure, or turned into bricks by using wooden frames. Adobe has several useful properties, and slowly absorbs and releases heat; buildings made from it stay cool in the day, and warm at night in arid, desert conditions. Traditionally, adobe was allowed to dry naturally in the sun, but adobe bricks and tiles can also be fired in kilns. Due to the simplicity of its ingredients, adobe makers could easily construct temporary works next to large building sites. In large cities, where space was at a premium, areas would always be given over to adobe production.

City Industry

Workshops
Workshops
(att_bld_all_industry_major_generic_1)
City Industry Level 0
Pewter Caster
Pewter Caster
(att_bld_all_industry_major_pewter_2)
City Industry Level 1
Pewter Artisans
Pewter Artisans
(att_bld_all_industry_major_pewter_3)
City Industry Level 2
Pewter Manufacture
Pewter Manufacture
(att_bld_all_industry_major_pewter_4)
City Industry Level 3
Adobe Dryer
Adobe Dryer
(att_bld_all_industry_major_pottery_2)
City Industry Level 1
Adobe Maker
Adobe Maker
(att_bld_all_industry_major_pottery_3)
City Industry Level 2
Adobe Kilns
Adobe Kilns
(att_bld_all_industry_major_pottery_4)
City Industry Level 3
Adobe Kilns

Building Name

Adobe Kilns

Level Name

att_bld_all_industry_major_pottery_4

Building Chain

City Industry

Building Level

4

Create Time

4

Create Cost

4000

Effects

Wealth: 1250 from industry (building_to_building_own)
Wealth: 1250 from commerce (building_to_building_own)
Public order: -10 (province_to_province_own)
Squalor: +10 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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