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HomeHome / Total War: Attila / Kingdom of the Lombards (Age of Charlemagne) / Buildings / Wheat Farm
Wheat Farm Kingdom of the Lombards (Age of Charlemagne)Kingdom of the Lombards (Age of Charlemagne) Agriculture Level 3

Wheat Farm

Grain fuels the minds from which empires are grown.

Along with water, food is one of the basic human needs. When a population’s staple diet is bread, being able to effectively manage its production is an essential skill. In the ancient world, common threats such as warfare, flooding or drought could ruin a harvest. By storing excess grain from successful harvests a nation not only ensured its own safety, but also enabled it to assist others – making grain a powerful diplomatic tool. Consequently, control of its granaries was often the issue at the centre of internal power struggles. This is vividly demonstrated by the discovery of model granaries buried along with their owners to demonstrate the deceased’s agricultural power.

Agriculture

Fields
Fields
(att_bld_all_agriculture_generic_1)
Agriculture Level 0
Wheat Fields
Wheat Fields
(att_bld_all_agriculture_grain_2)
Agriculture Level 1
Wheat Farm
Wheat Farm
(att_bld_all_agriculture_grain_3)
Agriculture Level 2
Wheat Mills
Wheat Mills
(att_bld_all_agriculture_grain_4)
Agriculture Level 3
Cattle Herd
Cattle Herd
(att_bld_all_livestock_cows_2)
Agriculture Level 1
Cattle Pens
Cattle Pens
(att_bld_all_livestock_cows_3)
Agriculture Level 2
Cattle Farm
Cattle Farm
(att_bld_all_livestock_cows_4)
Agriculture Level 3
Horse Breeder
Horse Breeder
(att_bld_all_livestock_horses_2)
Agriculture Level 1
Stables
Stables
(att_bld_all_livestock_horses_3)
Agriculture Level 2
Nisean Stables
Nisean Stables
(att_bld_all_livestock_horses_4)
Agriculture Level 3
Sheep Flock
Sheep Flock
(att_bld_all_livestock_sheep_2)
Agriculture Level 1
Sheep Pens
Sheep Pens
(att_bld_all_livestock_sheep_3)
Agriculture Level 2
Sheep Barn
Sheep Barn
(att_bld_all_livestock_sheep_4)
Agriculture Level 3
Wheat Farm

Building Name

Wheat Farm

Level Name

att_bld_all_agriculture_grain_3

Building Chain

Agriculture

Building Level

3

Create Time

3

Create Cost

2500

Effects

Wealth: 50 from agriculture (building_to_building_own)
Additional wealth: +50 from agriculture per local fertility level (building_to_building_own)
Food: +30 from agriculture (region_to_region_own)
Additional food: +26 per local fertility level (region_to_region_own)
Public order: -3 (province_to_province_own)
Squalor: +3 (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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